this post was submitted on 26 Sep 2025
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Oh those guys? Yeah those are just the dozens of professional voice actors we could afford to hire with our tiny baby game studio budget! And those guys? Yeah that's just our 7-person "engineering" team. What do you mean your entire studio is 4 people?

suck off me


(for the record I'm not dunking on Hades or Hades 2 as a game this is just something that pisses me (and I assume only me) off)

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[–] insurgentrat@hexbear.net 1 points 1 week ago (1 children)

They are though, for the purposes of classification. Tiny teams can't afford this stuff and go without things like like polished VA.

A game on the scale of hades 2 can't be achieved by an indie dev, that's fine. Supergiant found success and grew, now they can make games with a level of polish and scope Indies can't achieve.

Good for them! Good for us!

[–] ZeroHora@lemmy.ml 1 points 1 week ago (1 children)

But they do this level of polish with voice actors and music since Bastion, their first game. Logan Cunningham and Darren Korb are part of Supergiant.

[–] insurgentrat@hexbear.net 1 points 1 week ago

Bastion was a much more limited game and reflects their status as actually indie at the time.

Indie doesn't mean low quality, it's about resources that's all.