this post was submitted on 22 Sep 2025
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Star Citizen

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Message of the day

2 hours ago

🍂 (Mánadagr) Current goals today
- We are opening the TECH-PREVIEW later today to all backers for further Vulkan update testing. This will run overnight.
- We are currently working on further 4.3.1 Client/DGS hotfixes for stability, Proximity assist multiplier miscalculation (10m/s), freight disappearing when storing a ship, and more.
(Friday) Servers have now been hotfixed for RMC prices
🍂 SC Alpha 4.3.1 has been released to the LIVE environment! 4.3.1 Release Notes 4.3.1 Hotfix Central

I'm excited for this one. I'm hoping they've fixed a bunch of the terrain issues on the various planets/moons. I'll probably head back to Lazarus to see if it's looking much better.

I'm also looking forward to performance improvements. Maybe I'll actually see a decent increase in performance on my SteamDeck over the 15fps that it currently has while running SC.

If you're looking for more information about Vulkan improvements in SC, ABrown.CIG answered a bunch of questions in the thread here 2 months ago: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/any-update-about-vulkan

Edit: ~~Vulcan~~ Vulkan

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[–] b34k@lemmy.world 2 points 1 month ago (2 children)

Cool, but definitely more excited for the GI updates, which won’t be part of this preview.

[–] QuadratureSurfer@lemmy.world 1 points 1 month ago (1 children)

I'm not as tech savvy with Vulkan. What will the GI updates provide?

[–] b34k@lemmy.world 2 points 1 month ago

Here’s where they talk about it at last years CitCon

Basically it’ll involve some ray traced elements, which I don’t think are supported by DX11