this post was submitted on 25 Jun 2025
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I was teaching someone to fly in a simulator (FPV SkyDive) and they were very confused by the way you turn. I certainly remember finding it unnatural, but now I'm used to it: With the drone pitched forward slightly for normal flight, you would coordinate a yaw right and roll right to make a smooth turn.

Is there a reason it's not set up so that pitch/roll attitude are maintained as you yaw? So if you're pitched forward 30 degrees and the horizon is level, when you yaw those both stay the same? Are there moves that are easier using the existing standard? Or on the other hand, are there folks who have changed their setup (either FC settings or tx mixes) for different behavior?

Thanks for any insights!

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[–] teotwaki@lemmy.world 2 points 2 weeks ago

Honestly, I think it's because of legacy. When we started angling cameras and trying to mess with "the perfect angle", it became pretty natural to need to roll to compensate for the camera angle. I remember some people tried to program their controllers to compensate for this. I believe in BF you can use roll_yaw_cam_mix_degrees to automatically manage this for you.

However, the quad purists always looked down on it. People coming from fixed wing love it.