this post was submitted on 18 Sep 2025
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That's similar to how I do it, except that I also invert most FPSes.
Basically, my mental model is that I move the camera around. In third-person games with a from-behind perspective, the character's position is usually a fulcrum that the camera pivots around. So if I want to look up I have to pull the camera down. Hence inverted.
For first-person games I'm less consistent with inverting but I usually do. The camera may not pivot around a point ahead of it but in my head it pivots around a point directly at its front. Some games don't feel like that to me but most do.
That's also why I insist on inverting my mouse wheel, by the way – my mental model is not that I send up or down commands to the computer, it's that I push the document up or down with my finger like I would on a smartphone. The mouse wheel is a touchscreen surrogate. Having the document move up when I push it up feels wrong.