this post was submitted on 08 Sep 2025
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I suppose I'm wrong about my experience then? Thanks for clearing that up for me.
What I'm saying is that these games have a learning process because you aren't really intended to sight-read encounters, and once you have learned them they become much easier, with some of your description just being factually untrue because you don't need to actively track 3 - 4 things most of the time, you have brief moments where you are presented with the tells for attacks/projectiles and you can determine the possible paths (of which there are at most two but often just one in the case of Bell Beast). This has nothing to do with your subjective experience of being overwhelmed, which could be true even if it was just 1 thing on the screen (and that would be fair enough, there are encounters that will do that), and everything to do with the objective fact of how many things need to be actively watched at a given time, which again is only rarely 4 in the case of that boss (if you get especially unlucky with your positioning relative to falling bells).
Like, it's fine if Moss Mother is too difficult for you, people who moralize about video game difficulty are the most miserable people in the world, but that's not the same as justifying Moss Mother being too hard by saying that she deals 4 damage per hit, which just isn't true.