this post was submitted on 08 Sep 2025
20 points (95.5% liked)
Games
21220 readers
327 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's noticeably harder than HK1, but I've been having a good time. Some areas and enemies are a bit frustrating but the overall experience has been fun.
More detailed (rambling) critique
Starting with negatives:
I think too many enemies deal 2 masks of damage without really much reason or indication that they'll do so. In HK 1, the big enemies and late game bosses, for the most part, did 2 or more masks of damage but now it seems like every other enemy does. Small farting flower? 2 masks. Tiny skinny flying dude with a needle? 2 masks. Literal dog? You bet that's 2 masks. Lots more traps, tripwires, and surprise spikes too - also they deal 2 masks.
I'm getting through the game fine and haven't been stuck on anything yet, I just think the damage is overtuned. It makes the first mask upgrade actually pointless - 5 masks is the same as 6 when each boss does 2+ damage.
With that, I think I don't really like the healing system consuming the entire silk spool - it really makes me reluctant to use silk abilities outside the most secure circumstance, and even then I'm wary that I'm going to run into an enemy that can combo me to death.
Oh my god not everything needs to cost 80 rosaries! I shouldn't be yearning for the hostile architecture of Hallownest, but compared to this scam? There's been more than a few times when I recently bought a map of an area and couldn't afford the bench the next room over, or vice versa.
Neutral/Meh:
Positives:
Love the character designs, enemies have been extremely varied and have some surprising and neat visuals
Sherma is precious and must be protected
Hornet controls very well, with her dash/sprint being a great addition - her animations especially are very elaborate and fluid compared to HK1. The "gamefeel" in general is
I enjoy the crest system, and the Reaper crest has been my main since I picked it up. I didn't really gel with Beast or Wanderer but some people really seem to appreciate them
The variety in area theme and style is fun, and I particularly like Greymoor
I've actually had a lot of fun with the platforming, though I find it much easier when you can use a straight downward air attack rather than the default diagonal
Despite my negatives being more detailed, I think I've enjoyed it more than HK1 over all, I just think it's a bit of an adversarial experience. I feel like it'd be kinda rough for new players