this post was submitted on 06 Sep 2025
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Agreed, auto success on a skill check nerfs challenges.
If the DC is so high that the PC doesn't succeed with a 20, it seems too random to give it to them.
Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I'd stick a little closer to the rules.
But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place
I agree, and if I think an DC might be too high for a player, I just ask them first “Wait, what's your ?”
You're right, but I don't know most of my PCs stats. If the DC on a lock is 21, I'd expect a rogue might make it, but another PC who has never picked a lock wouldn't.
Worse! At just level 7, a rogue is likely to have +11 and Advantage to pick a lock, which combined with Reliable Talent means they can't fail a DC 21, and have a 1/2 chance of beating a DC 26.
So if you want there to be uncertainty and challenge, you have to make the DC more like 25-28. Making it all the more likely that the lock should be impossible to the rest of the party.
If I wanted to formally add ability check crits I would make them add/subtract something from your result. Not automatically pass/fail, because the consequences of that are bonkers.
Agreed
This. You only need dice if the odds are dicey.
I recall a Zee Bashew video that I can't seem to find that referenced a chart of how willing someone was to help when requested. The idea being the scale isn't from "I will actively hinder you" to "I will sell my estate to aid you" but rather from less then helpful to more helpful.
For example, if you asked some haggard clerk about a quest the scale might be:
Regarding a discount from a penny-pinching inn keeper, perhaps it could go: