Games
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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I've been in a few, but not the big cash prize tournaments they have now. I was in the TF2 studio rumble around `09ish against several game development studios. We made it through 3-4 rounds until we played against Valve, who of course wiped the floor with everyone. Later I joined a competitive team for a game called Guns of Icarus. It was fun at first and we did really well, but over time it became more and more stressful as we focused on winning over having fun. I finally gave it up because the competition eventually took all the fun out of the game. Edit- I just looked it up and the Studio Rumble I participated in happened in '07
What do you mean exactly by "wiped the floor with us"? Even if they are the devs of the game they're still devs, not pro players. How much better could they be?
Valve was the only team that seemed to have a plan. The matches we played beforehand were sort of like a really good public match. People were taking it seriously, playing well, communicating, and going for objectives, but there was still a lot of "doing your own thing" and not a lot of team strategy. I think most of the studios, including ours, were just in it for the fun and didnt really practice very much beforehand.
I believe we were on gravelpit when we played valve (might have been dustbowl or one of the other western looking maps, this was back in 07 so it's been a while). The spawn gates were sort of down in a dip in the ground, and on the defenders side where we couldnt see yet, they setup a row of turrets with a row of dispensers behind them. Like a lot of them, probably half the team or more was engineer. When the gates opened, anyone that went down into that little dip was immediately wrecked. Their engineers were running between the rows constantly spamming repairs, and they had pyros spamming flames to catch spies. We almost broke out a couple of times, but in the end never made it out of the spawn area.
Hahaha, that sounds glorious, wish I was there to see it!
The devs are usually pretty good at their games, especially when it's a passion project and in the earlier years of the game.
Yea this was back in 07, so still the early days off the game. They also had an actual strategy, unlike the rest of us lol. I wrote a little bit more about it in reply to shayeta below if your interested.
Sometimes devs are pretty good at their games. Other times, they bring QA who are typically really good at their games.
But it was a tournament among gaming studios, with Valve being on home turf basically.
It's like when you had the Blizzard dev smurf the SC2 ladders at a really high level, but the guy regularly lost to the actual Korean pros.