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The previous post was starting to lose steam so here is another one.

Please note that these will be pinned at the top of the community, so do remember to check back to these threads. The more people contribute, the more other people will check it out and continue the discourse.

As always, please be careful of spoilers. Use warnings and tags when needed.

Feel free to share anything you want, or ask any questions :D

Lucky rolls to you all.

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[-] dethjon@midwest.social 6 points 10 months ago

How extreme are the consequences for not bringing companions with you on their specific quests?

I've been rolling with the same party all game and I'm really happy with it. I figured on my next playthrough, I'd just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.

I don't mind missing out on random lore or conversation bits (that's the kind of stuff I'm trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a "bad ending" sort of way (I'd be more ok with a bittersweet "friends going separate ways" type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that's not how I've been playing for the past 40 hours.

Specifically, I am about to enter the part of the Act 1 map relevant to Lae'zel and she hasn't been in my active party since I met Karlach.

So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I'm a chronic "good guy" gamer who wants to help everyone and get the "goodest" ending?

[-] Thebazilly@ttrpg.network 10 points 10 months ago

Some companions will leave the party permanently if you do not bring them with you for their subplots. It's not metagaming to put them in the party for things that are relevant to them, it's the opposite, it's bringing them along for something incredibly important to their personal journey.

[-] WintLizard@sopuli.xyz 6 points 10 months ago

Keeping it vague I left 2 different party members at camp for their subplots and I still have them both. There was some minor griping "wish I could have been there" type stuff but nothing beyond that.

[-] Fafner@yiffit.net 2 points 9 months ago

I got a big "Fuck You!" from Karlach for not bringing her along one time.

this post was submitted on 02 Sep 2023
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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