this post was submitted on 18 Jul 2025
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[–] MoreZombies@aussie.zone 1 points 1 week ago

I agree that up to a point their approach was to fix things, but at a certain point they reached the point of achieving most everything they promised. Then kept going and adding more.

However, my point of bringing it up is that even in the past few years, the game has continued to be updated and each update brings with it new players/sales, as well as further marketing thanks to the attention those updates get. This was one of the significant reasons stated for the approach to GaaS by companies like Valve back in the day, and No Mans Sky is an example that this is something that can be done in the modern era.

I also agree that the concept has been bastardized in recent years. As I see it and as was defined at the time, games like Left 4 Dead 2 are/were delivered as "Games as a Service". Yet despite that fact, Left 4 Dead 2 doesn't include the trappings that are attached to "Live Services" of the modern era. Like many things, big publishers have corrupted what started off as a pure win for consumers..but that is why I make the distinction of "Live Services" as a fork from the concept.