this post was submitted on 09 Jul 2023
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One that never clicked with me back when it came out was Halo. Everyone else claims it's this amazing, must play game, but I just couldn't get through it. I even tried again this year and bought the Master Chief edition in t he steam sale for $10, but got bored with it by the time you board the Covenant ship. I really want to know what I'm missing here, but to me it seems like a cookie cutter FPS with the most basic, boring-ass story. Sincerely asking, what makes this game so good?
I didn't really grow up with it as others but I think I got into it enough that I can try and answer you.
So, the first one was the first game to figure out FPS in consoles that really took off (most likely the first one to do it, but you never know, I might stand corrected). Some people will point out to Goldeneye on the N64 but I really doubt any game was playable on that three pronged controller let alone an FPS.
I remember they did some trickery with the aim to compensate for the stick as an input method, and they also set up the two weapon limit which is now a staple.
Another aspect is the multiplayer, which was great both as a couch split-screen and online; you also had the forge so you could get creative with it.
You know, if you're having fun with your friends that's all it takes to fondly remember everything that came with it, and a videogame can play that role, whether it's actually good or bad.
As for the story, I'll admit the mainline story was just fine for me, not lacking for the kind of game that it is, but halo reach on the other hand really struck a chord with me.