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[-] EvilMonkeySlayer@kbin.social 17 points 1 year ago

I think for me everything doesn't feel connected, to go anywhere it's always a loading screen. It is very clearly a limitation of their engine, but it just makes everything feel disconnected.

[-] jet@hackertalks.com 14 points 1 year ago

To boldly load where no one has loaded before

[-] Demigodrick@lemmy.zip 9 points 1 year ago

I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.

[-] Katana314@lemmy.world 4 points 1 year ago

I'm actually curious how it would feel if it went Half-Life 2's route; keep the transitions in first-person view, and put up loading indicators when needed, but at least let people see/feel the transition to the next thing.

It probably would have done a lot if, after selecting a nav point to go to, you actually pushed a "Enter hyperspace" throttle on the dash, and then got a loading screen with the stars flying past.

this post was submitted on 01 Jan 0001
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