this post was submitted on 01 Jul 2025
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[–] De_Narm@lemmy.world 3 points 2 days ago (2 children)

Spent the whole month playing Xenoblade X DE, which I finished just two days ago. I quite enjoyed the original release and did enjoy my time with this one as well. Knowing the game already, it was fun to kind of break it. I maxed both my level and all classes around chapter 9 out of 13 and got the best Skell available. However, the new content kind of took the wind out of my sails. I originally wanted to do all side quests after the story, but now I feel like I'm done. I knew the new lore could never hold up to expectations and theories I held for such a long time, but I still didn't feel it.

Story stuffMy favorite theory has always been that Mira is Purgatory. It explains why all these races strand there and why there is no escaping it - neither with spaceships nor with an actual time machine. L, the one weirdly present in the story, the only native of Mira except for Nopons and the only member of his race being named Lucifer - just jumbled up - fits just into it. It would also explain the whole Lifehold situation, since it being destroyed was the moment everyone died. The other races even saw a bright light upon entering Mira. Even Lao made sense, since he wasn't ready to give up on life just yet, so he came back to Mira. The Ganglion were there because they lost the initial war against the other aliens.

Now, none of that is true. You could still claim that Mira is a metaphor for Purgatory, but it's a physical space in the multiverse which one can escape from. And in fact, we do - after the whole of Mira is destroyed.

I know all the new things fit right into the other Xeno games and their overarching themes, but it just doesn't sit right with me. Something I've never felt after a Xeno game. Although X3 came close, for similar reasons.

Many of the original mysteries didn't even get an answer in the new chapter.

Lastly, I don't like Al. At all. And he's even implied to be part of L - note the similar names -, which was seemingly created by Al merging with Void. Which I found to be a bad conclusion for the character.

TL;DR: Xenoblade X was better without the added content. Sometimes open mysteries are more satisfying than bad answers.

[–] MysticKetchup@lemmy.world 1 points 10 hours ago (1 children)

I tried this game on the Wii U because I wanted to run around in a mech, but I bounced off the combat hard and never even got to the point where I got a Skell. Any tips for combat?

[–] De_Narm@lemmy.world 1 points 8 hours ago

A lot of the combat comes down to whether or not you like tweaking your build over and over. There are so many things you can change - active and passive skills, equipment, equipment augments, Skell equipment and Skell augments - all for up to 4 characters, although you have quite a bit more freedom over your main character. If you're not into that, the combat can feel slow and like you don't make much of a difference.

However, there's a new feature in the Switch version that does help with that. You now have a sort of MP bar you can spend to re-use skill without waiting for their cooldown. It's quite generous, automatically refills for each battle and can be increased even further.

That being said, you don't have this feature for Skells until you beat the entire story. Skell are overall the worst part for me to be honest. Once you unlock them, nothing else really matters in casual play. They are leagues above your ability to fight without them, but they don't scale at all with your level or any stats. Just their equipment and augments, which are more limited than for ground combat. The only thing your level does is unlocking more Skells at Lv 50 and 60. The Ares 90 - the last one I unlocked - is so strong, I basically one-shotted everything in the last chapter without even changing anything.