5
what mechanics would you want from a card based rpg?
(lemmy.blahaj.zone)
Discussion of table top roleplaying games.
Being able to build up hands would be a plus, maybe through some kind of rummy-style mechanism where you can pick up others' discards, etc.
Suits having areas of coverage: hearts are for physical well-being, for example, or clubs for violence, or whatever. You get the value of the card only in the area of coverage, otherwise you get a reduced value (say 1) for each card no matter what the value.
Going back to the rummy-style hand-building, combos of cards have special effects. Triples/quadruples. Runs (both in-suit or out-of-suit).
Maybe some assistance mechanism where physical cards are swapped/gifted/whatever.
That's a great idea!
I think I'll write down the basics of Tokyo Nova and see what I might add and change. A hand system is pretty high on that list. I am not sure if I'll add a Blackjack mechanic for skill checks against others, what do you think?
Hmmm... Closest to but not over a target number would be entertaining, yes.