this post was submitted on 01 Jun 2025
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[–] The_Picard_Maneuver@lemmy.world 41 points 2 months ago (2 children)
[–] bjoern_tantau@swg-empire.de 19 points 2 months ago (1 children)

Gustave, don't die!

As if he's going to start listening to anyone now.

[–] The_Picard_Maneuver@lemmy.world 10 points 2 months ago (1 children)
[–] bjoern_tantau@swg-empire.de 6 points 2 months ago (1 children)

When Gustave keeps going after blowing his load.

[–] Kolanaki@pawb.social 3 points 2 months ago* (last edited 2 months ago)

We continue.

"Ahhh it's so sensitive! Ahhhh!"

[–] prole@lemmy.blahaj.zone 3 points 2 months ago (1 children)

Been playing on hard difficulty, and I've died this way so many times lol.

Amazingly fun though

[–] The_Picard_Maneuver@lemmy.world 1 points 2 months ago (1 children)

Nice! I finished last weekend on the standard difficulty, and there were a number of fights that I still had to grind out because they kept wiping my party. It's probably my fault for not taking the time to optimize anyone's build but Maelle.

[–] prole@lemmy.blahaj.zone 2 points 2 months ago* (last edited 2 months ago)

Hard difficulty has forced me to use all characters equally. To the point, where I'm constantly adjusting my party to try to keep everyone as close to the same level as possible.

I like it though, because it adds an extra layer of strategy when choosing who's in the main party, and who's backup when they (inevitably) die.

As someone who grew up during the golden age of Squaresoft JRPGs, I've been pretty disappointed with the difficulty level of most JRPGs that have come out over the past couple of decades. Some good games, but they're always like trivially easy. Baby games. So I'm glad that this one is actually challenging me. Haven't been challenged playing a JRPG since I was in high school probably.