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Specifically, whose story am I playing?

I'm playing two games at the moment, a single player run through as a custom character, and a coop run-through as Wyl in the second player slot.

I've noticed that in coop I get a lot of story if I instigated chats with NPCs or scripted events even while sleeping at camps.

How will the game end in this way, will player one and player two get two endings?

In my single player playthrough, if I decided to move Gael to my first character slot and control him would I get a Gael playthrough instead of my custom character? Would that mean there's no point in starting as Gael as an origin character?

Does anyone know the difference here?

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[-] exscape@kbin.social 27 points 10 months ago

I think most replies are missing the main point OP is asking about.

The answer is yes, it matters. I started a run as Gale to learn the basics of the UI prior to starting playing. You learn an important (secret, to begin with) detail about Gale (a certain condition) as you as your exit the nautiloid.

On the other hand, playing as a custom character, he first told me about that 15 hours in, and even then only in very vague terms and refused to give more details when pressed.

So when you start as an origin characters, you really "are" that character. When they're just a companion, they'll keep secrets from you.

[-] strongarm@lemmy.dbzer0.com 4 points 10 months ago

Thanks, yes this is kind of what I'm going for. I wonder if things are different in coop though

this post was submitted on 29 Aug 2023
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