this post was submitted on 13 Apr 2025
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That is a lot of text. Like, I want to read it, and the reference to buddy's three rules of TTRPGs is neat, but it rambles.
Yeah, definitely a bit of a longer read, and I feel like the ending of the article could have had more of a completed thought / conclusion, but all the same it really got me thinking in a good way.
I think I the article is really good because it does capture a feeling I have been trying to focus on for my next game - that feeling of doing something cool.
Deep in the ocean of words, the author said something like "doing stuff your character can do according to the rules of the game isn't cool". And I totally disagree.
Choosing the right thing, at the right time, to help your party (or even better, enhance your party's abilities) feels pretty good, and gets accolades at the table.
I think I agree, especially when those abilities are tricky to line up, are situational, or an option of a few choices, etc. It's important not to gatekeep how people have fun or how they feel cool!