this post was submitted on 06 Apr 2025
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[–] gonzo-rand19@moist.catsweat.com 8 points 1 month ago (1 children)

The average PC is an old-ass laptop used by a broke-ass student. Presumably that still is a factor on why CounterStrike, of all things, is Steam's biggest game.

It's because of the high percentage of players from developing countries, countries where high-end electronics aren't accessible, or countries with weak economies. Russia, Brazil, etc.

It sure was a factor on why WoW or The Sims were persistent PC hits despite looking way below the expectations of contemporary PC hardware.

When Sims 4 came out, people upgraded. They cancelled Sims 5 so Sims 4 remains, with largely the same specs. That's not something consoles can change. WoW is similar, which is why there's no WoW for PS5.

The beginning of competent console ports in the Xbox 360 era revolutionized that. Suddenly there was a standard PC controller that had parity to mainstream consoles and a close-enough architecture running games on a reliably stable hardware.

That's because Microsoft owns Windows and Xbox, not because Xbox revolutionized gaming. They had the ownership of 2 platforms with significant lock-in. It's like if Nintendo owned both the Switch and PlayStation (which they almost did lol).

Sure, there are PC exclusives because they rely on PC-specific controls or are trying to do some tech-demoy stuff or because they're tiny indies with no money for ports or licensing fees, or because they're made in a region where consoles aren't popular or supported or commercially viable.

So there are 14,000 titles new to Steam in the last year and your conclusion is that they are all either keyboard-only, tech demos, indies, or from a poor nation? Wild. You just said that the Xbox controller opened up a new world over 10 years ago and yet you also believe that these new games just aren't usable with a controller?