this post was submitted on 06 Apr 2025
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[–] Agent_Karyo@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (1 children)

If you primarily play CPU bound strategy games, you can very much make conclusive statements about CPU performance. For example, Cities in Motion 1 (from the studio that created Cities: Skylines), released in 2010, can bring a modern CPU to its knees if you use modded maps, free look and say a 1440p monitor (the graphics don't actually matter). Even a simple looking game like The Final Earth 2 can bring your FPS to a crawl due to CPU bottlenecks (even modern CPUs) in the late game with large maps. I will note that The Final Earth 2 has an Android version, but that doesn't mean the game (which I've played on Android) isn't fundamentally limited by CPU performance.

It very much is a genre thing. Can you show me a game like Transport Fever 2 on the Switch? Cities: Skylines?

The OG switch CPU was completely outdated when released and provides extremely poor performance.

The switch was released in 2017. It's CPU, the cortex A57, was released in 2012. It was three generation behind the cortex A75 that was released in 2017.

[–] MudMan@fedia.io 1 points 1 month ago (1 children)

It very much is a genre thing. Can you show me a game like Transport Fever 2 on the Switch? Cities: Skylines?

I mean...

https://www.nintendo.com/us/store/products/cities-skylines-nintendo-switch-edition-switch/

[–] Agent_Karyo@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

So you're saying it's identical to the PC version in terms of scope and capabilities?

Have you ever played Cities: Skylines on PC?

And claiming that the Cortex A57 was a capable CPU in 2017 is not serious.

[–] MudMan@fedia.io -3 points 1 month ago (1 children)

Well, it runs like crap, for sure, but that's not the bar that you set here.

Now that I think about it, what are you saying? Your point seems a bit muddled.

[–] Agent_Karyo@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (2 children)

The Switch CPU had very poor performance for 2017, it was 3 generations behind then current ARM/cortex releases.

It is very likely the CPU in the Switch 2 will also be subpar by modern standards.

I.e. You don't know that the Steam Deck has a worse CPU and considering Nintendo's history with CPUs, it is not impossible for the Switch 2 CPU to be noticeably worse than the Steam Deck.

[–] missingno@fedia.io 0 points 1 month ago (1 children)

What "standards" are you comparing it to? The Switch 1 was behind home consoles, but that's not really a fair comparison. There was nothing similar on the market to appropriately compare it to, no "standard".

Five years later the Steam Deck outperformed the Switch, because of course hardware from five years later would. But the gap between the 2017 Switch and 2022 Deck is not so vast that you can definitively claim in advance to know that the 2025 Switch 2 definitely has to be worse. You don't know that and can't go claiming it as fact.

All we know so far is that the Switch 2 does beat the Deck in at least one major attribute: it has a 1080p120 screen, in contrast to the Deck's 800p60. And it is not unlikely to expect the rest of the hardware to reflect that.

[–] Agent_Karyo@lemmy.world 2 points 1 month ago (1 children)

OP claimed the Steam Deck's CPU was definitely worse than the Switch 2 (this was an explicit, categorical statement).

Considering the Switch's history (Cortex A57 used in the OG Switch being three generation behind in 2017), it's not unreasonable to speculate that the Switch 2 CPU is likely to be extremely weak from a gaming perspective (I never brought up compute or synthetic benchmarks).

[–] missingno@fedia.io 1 points 1 month ago (1 children)

Exactly what hardware at a similarly competitive price point and form factor are you comparing it to when you say it's behind?

The Switch 1 didn't use the very best top of the line parts that money could buy, but if that's what you're fixating on then you're missing the fact that neither did the Steam Deck. The Switch made compromises to hit a $300 price point in 2017, and the Deck made compromises to hit a $400 price point in 2022.

[–] Agent_Karyo@lemmy.world 1 points 1 month ago (1 children)

Portable devices using ARM CPU cores, even ones for ~$350, like the Xiaomi F1 released in 2018. It came with a new Snapdragon 845 SoC that included an Adreno 630 GPU.

It didn't have the form factor of the Switch, I will give you that. My point is that the Switch had a very weak CPU when compared to similar devices even in the same price band for its time.

[–] missingno@fedia.io 1 points 1 month ago (1 children)

It didn't have the form factor of the Switch

So it's not a similar device. Comparing to phones is rather misleading, given that phones do not have active cooling and wouldn't actually be able to run the kinds of games the Switch hardware could without catching on fire in the process. They aren't gaming hardware.

[–] Agent_Karyo@lemmy.world 2 points 1 month ago

It's a portable gaming device. It is in the same market.

You can play complex strategy games that require strong CPUs like Project Highrise, The Final Earth 2, Mega Mall Story 2 on mobile.

You won't be able to run The Final Earth 2 even with the standard mobile population limit on a Switch because it uses an ancient CPU and it's a quad core.

Don't limit yourself by Nintendo PR and marketing. The gaming world (portable or otherwise) is not limited to Nintendo.

[–] MudMan@fedia.io 0 points 1 month ago (1 children)

What is "par" here?

Nobody was complaining about the Switch CPU. It was a pretty solid choice for the time. It outperformed the Xbox 360 somewhat, which is really all it needed to do to support last-gen ports. Like I said, the big annoyance that was specifically CPU-related from a dev perspective was the low thread count, which made cramming previous-gen multithreaded stuff into a fraction of the threads a bit of a mess.

The point of a console CPU is to run games, it's not raw compute. The Switch had what it needed for the scope of games it was running. On a handheld you also want it to be power efficient, which it was. In fact, the Switch didn't overclock the CPU on docked, just the GPU. Because it didn't need it. And we now know it did have some headroom to run faster, jailbroken Switches can be reliably clocked up a fair amount. Nintendo locked it that low because they found it was the right balance of power consumption and speed to support the rest of the components.

Memory bandwidth ended up being much more of a bottleneck on it. For a lot of the games you wanted to make on a Switch the CPU was not the limit you were bumping into. The memory and the GPU were more likely to be slowing you down before CPU cycles did.

[–] Agent_Karyo@lemmy.world 4 points 1 month ago* (last edited 1 month ago) (1 children)

The Switch CPU performs extremely poorly as far as gaming is concerned. Case in point, you cited Cities: Skylines, a quick web search suggests performance is terrible on the Switch and it seems to have been abandoned shortly after release.

While I don't doubt the Switch 2 CPU will be sufficient for games released by Nintendo, from a broader gaming perspective (gaming is not only Nintendo), it is likely the Switch 2 CPU will also be subpar and will perform worse than the Steam Deck (which is a handheld and its CPU is also subject to efficiency requirements). Whether Nintendo users know/care/don't care about this is irrelevant. We are talking about objective facts.

[–] MudMan@fedia.io -3 points 1 month ago (1 children)

I swear, every time into one of these the Dunning-Kruger gets me.

I know it's coming, but it gets me anyway.

[–] Agent_Karyo@lemmy.world 7 points 1 month ago

Keep telling yourself that!

You don't know anything about the Switch 2's CPU and you just assumed it will be better because "trust me bro".

And you have the gall to call other people stupid (note that I never insulted you) and in such passive-aggressive way too.