this post was submitted on 29 Dec 2024
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Greentext

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[–] ArbitraryValue@sh.itjust.works 134 points 10 months ago* (last edited 10 months ago) (5 children)

Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.

[–] Dagnet@lemmy.world 82 points 10 months ago (3 children)

Dialogue system that gives you 3+ options which change literally nothing

[–] FooBarrington@lemmy.world 40 points 10 months ago (2 children)
[–] PuddleOfKittens@sh.itjust.works 44 points 10 months ago (3 children)

No feedback when hitting enemies, besides generic blood splashing and maybe a stumble

Way more health than is necessary or interesting on enemies

Combat system is mindless and boring

Quests are full of "go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end" on loop.

The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.

[–] gamermanh@lemmy.dbzer0.com 10 points 10 months ago* (last edited 10 months ago) (1 children)

2? More like:

The game has lots of bugs that were in the previous 7 games, and were patched in the fan-patches of all of the previous 7 games.

I encountered bugs playing Starfield that I also experienced in unmodified Morrowind, a game from 20 years and 7 games before SF

Its pathetic and embarrassing afaic, I'd be fired if my work had the same issues someone else fixed 7 iterations ago and i keep breaking it again

[–] criss_cross@lemmy.world 1 points 10 months ago (1 children)

Out of curiosity what's the morrowind bug?

[–] gamermanh@lemmy.dbzer0.com 1 points 10 months ago

I legit can't remember now which specific one it was a year later. I think it had something to do with items and physics, I just remember being incredibly frustrated at seeing something I'd also seen in a semi-recent unmodded Morrowind playthrough (my first ever so the bugs were FRESH in my mind as I'd never seen them in a playthrough before)

[–] prole@sh.itjust.works 6 points 10 months ago

And yet I still see people posting Skyrim screenshots and praising it... What a mediocre p.o.s.

[–] mindbleach@sh.itjust.works 5 points 10 months ago

Enemies leap directly at your camera while screeching like howler monkeys.

[–] deathmetal27@lemmy.world 6 points 10 months ago (2 children)

> Yes

> Sarcastic yes

> Reluctant yes

> No

[–] dalekcaan@lemm.ee 6 points 10 months ago

> No

Okay, well I'm gonna take that as a yes

[–] Snowpix@lemmy.ca 2 points 10 months ago

No, but actually yes but not right now.

[–] CheeseNoodle@lemmy.world 9 points 10 months ago* (last edited 10 months ago) (2 children)

All dialogue options have previews that are nothing like what you actually say (Looking at you Cyberpunk) so you try to apologise for someones loss but the actual dialogue is your character being an utter piece of shit without warning. Getting the true ending and several important pieces of gear require you to never be mean to multiple NPCs.

[–] phlegmy@sh.itjust.works 8 points 10 months ago* (last edited 10 months ago)

NPC: My husband was killed!

1: Sorry for your loss...
2: It's about time!

1: pfft sorry for your loss 🙄 tell someone who cares 🥱

2: It's about time we found the MF who did this! Let's go hunt him down!

[–] Dagnet@lemmy.world 4 points 10 months ago

Reminds me at the start of witcher 3 my brother was playing and some thugs come annoy you, one option was something like 'I disagree' which sounds reasonable, so he picked it. That option has Gerald insulting them and jumping straight into a fight, shit escalated fucking quickly lol

[–] sugar_in_your_tea@sh.itjust.works 6 points 10 months ago

Do you want to die?

A. No
B. No way
C. Definitely not

And one randomly answers "yes" and you need to restart from a save.

[–] prole@sh.itjust.works 6 points 10 months ago (1 children)

Or even worse, there's an entire gradient, but what they actually bothered to put in the middle is boring and pointless.

[–] tetris11@lemmy.ml 4 points 10 months ago

Or there's a viable third option, but it got scrapped 10 minutes before launch and all the text is at complete odds to the dialogue

[–] Buddahriffic@lemmy.world 4 points 10 months ago (1 children)

Or the tone of the actual responses doesn't match the text for the selection of the responses.

"Do you accept the mission?"

  • Yes
  • No, thanks
  • Maybe...

Option 3 actually declares war on quest giver.

Oh and one that just happened to me last night:

Your normal actions still work during dialog so if you press buttons to try to exit out of a dialog, you might accidentally attack the NPC you're talking to. If you let them kill you, they are still hostile when you return. Need to start a new save to recover. At least they drop the unique key from their shop when you kill them (Dark Souls 1, hopefully it's no big deal that I had to kill the blacksmith. At least I don't have to listen to the pounding metal when I spawn above him anymore).

[–] JackbyDev@programming.dev 3 points 10 months ago

In BG3 Lae'zel asked to be with me and she said "if not now, then later" and I said something like "no thanks" and it permanently locked me out of romancing her.

[–] finitebanjo@lemmy.world 2 points 10 months ago

Or just all bad choices.

[–] JackbyDev@programming.dev 2 points 10 months ago