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submitted 17 hours ago by Adeptus@lemmy.world to c/games@lemmy.world

Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?

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[-] emb@lemmy.world 1 points 4 hours ago

Yep, that is indeed what I was thinking of (though I don't have a link handy either).

Didn't mean to imply that's where experience levels were invented. The clarification is appreciated though.

And even thought I was alluding to that DQ comment, I'm sure it wasn't the first game to adapt experience levels, and across the board making things easier wasn't always the impetus.

this post was submitted on 18 Dec 2024
57 points (98.3% liked)

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