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[-] zalgotext@sh.itjust.works 9 points 1 day ago

I totally get the irony of how Amazon's own MMO struggled with server capacity issues, but that probably has way more to do with how the game was actually written/implemented, and less to do with Amazon's scalability features.

[-] EncryptKeeper@lemmy.world 8 points 1 day ago* (last edited 1 day ago)

That’s my point. If any MMO is going to be tightly designed to utilize the abilities of a platform like AWS, you’d think it’d be the one owned by the company that owns AWS. At the very least because it’s an opportunity to flex the capabilities of AWS as an MMO back end. AGS is not AWS, but you’d assume there would be a team from AWS assigned to work with them specifically, as well as the fact that AGS doesn’t have to consider cost as a limiting factor when utilizing AWS as a back end, like any other MMO developer would. It’s a huge leg up they had over every other MMORPG developer, and still somehow managed to screw it up.

[-] zalgotext@sh.itjust.works 3 points 1 day ago

Yeah that would be the logical thing to do, lol. In my time experiencing and working in the software development world though, rarely are high-level decisions like that made based on how logical they are. Usually they're made based on how much short-term cash flow they may generate.

this post was submitted on 21 Nov 2024
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