122
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 17 Nov 2024
122 points (100.0% liked)
Games
16797 readers
456 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
They didn't try. They did one then it was years before episode 2.
You have to actually make episodes before declaring it a failure.
I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.
It's a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.
When they started with episode 3 they’ve already worked on Half Life 2 for more than 8 years. Most good ideas had already been explored, and they struggled to come up with new ones.
At that point it’s easier to start with something fresh where they’re not confined with the expectations of what a Half Life 2 should be.
I assume that's how creativity works? Making new different things gets you more ideas than doing similar thing over and over.