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submitted 1 year ago* (last edited 1 year ago) by verycoolusername@lemm.ee to c/patientgamers@sh.itjust.works

Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn't really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

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[-] Phen@lemmy.eco.br 6 points 1 year ago

I had forgotten how long the twilight princess opening is until I read your comment. I've played pretty much every Zelda game there is and tp is my favorite of all the 3D games, but man can that first part of the game be slow.

I'm playing Skyward Sword and the beginning also felt quite long. I just finished the first dungeon, which is way better than anything Breath of the Wild offered, so I'll forgive the initial slow pacing.

[-] morphballganon@lemmynsfw.com 3 points 1 year ago

Skyward Sword's 1st dungeon is the one dungeon I think of when I try to discern what "atmospheric" means.

Overall TP is a superior game to SS imo. But I played the original version of each; I hear SS had some big issues addressed in the port.

Yeah, the first dungeon really feels like a nod to older games, while also showing that it's something else entirely. It's also interesting that it's a "water temple," but not really. Everything in the game screams that it's a Zelda game, but different, and it fits really well.

So far it's not my favorite, but it feels really good coming from Breath of the Wild.

I'm still probably going to prefer ALttP, Minish Cap, OoT, and TLoZ, but I'm glad SS exists. Now I need to pay the rest of the GC and Wii games.

[-] Phen@lemmy.eco.br 1 points 1 year ago

My problem with Skyward Sword from what I remember was that each enemy needed to be hit in a different specific way, so each individual enemy was a mini puzzle in itself. At the time I wasn't interested in something like that and I missed being able to just run up to a few baddies and slash through them. Plus, I didn't have enough room to properly use the wii mote plus and it kept desyncing every minute. I should give the remake a try.

I like it so far, though the "hit enemies a specific way" is still kind of annoying. But it's a unique mechanic and doesn't feel overused, and there aren't a ton of enemies (at least not yet).

I'm using the joystick, so the movements are pretty quick to do. But attacking in a specific way is very much a large part of the game.

this post was submitted on 15 Aug 2023
157 points (96.4% liked)

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