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[-] EldritchFeminity@lemmy.blahaj.zone 2 points 2 months ago

I like the way Ghost of Tsushima handled open world navigation with their wind system. Instead of a big GPS line or whatever that takes away from the game, the wind blows in the direction of where you're going. Very subtle and works narratively while still being able to find where you're going easily by just observing the world around you.

[-] Kolanaki@yiffit.net 2 points 2 months ago* (last edited 2 months ago)

It did that in a myriad of ways too, not even just the wind. Foxes take you to shrines, there are flocks of birds that indicate haiku spots, and golden parrots that lead you to pretty much any of the POIs you have not yet found. There is even an outfit that comes with a firefly that glows when you're nearby certain rare items.

I absolutely love it.

[-] EldritchFeminity@lemmy.blahaj.zone 1 points 2 months ago

Same here. It's grade A game design.

this post was submitted on 15 Oct 2024
270 points (90.7% liked)

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