this post was submitted on 15 Aug 2023
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Donkey Kong 64. As a kid I loved Rare games and couldn’t wait to play DK64. I was so excited that every time the magazines dropped on the mat at home I would immediately search for any news on the game.
When i finally got my hands on the game I was disappointed within a few hours of playing. The constant retreading with different characters made the game feel more like a chore than a fun platformer. It was probably the first game where I felt so disappointed especially since I bought it with my own money. I think I stopped buying Rare games afterwards. I didn’t even buy Perfect Dark.
I can't believe I completed the game, like fully completed to 105% or whatever it was as a kid. How?!
There is an awesome ROM patch that gives you the ability to swap Kongs on the fly by pressing left and right on the d-pad. It makes the game significantly better to play: https://www.romhacking.net/hacks/4961/
If Rare didn't insanely exaggerate the collectathon thing before DK64, it's definitely the game that completely fucking jumped the shark. It has as many kinds of collectables as other games has collectables in total. The Banjo games on 64 are good, but they pushed it a bit far, too.
Fun fact: DK64 is broken and was published that way. It contains a memory leak they couldn't get rid of in time, which'll eventually cause the game to crash. It requires the RAM expansion doohickey - not because it's an engine requirement or for textures, like Majora's Mask, but to stall the inevitable crash.
Apparently that glitch story isn't true and they were already using the expansion pack during development. This video goes through all the difficulties the developers had while working on it.
Guess my game crashed for some unrelated reason after going un-rebooted for a while, then.