this post was submitted on 02 Oct 2024
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[–] homicidalrobot@lemm.ee 16 points 2 months ago (2 children)

Not that odd. Seems like a decade and change ago it became common knowledge that market-tested, sanitized content wasn't really resonating with "core gamers", but we don't even call the demographic that anymore. Not really sure how we got here

[–] Badeendje@lemmy.world 7 points 2 months ago (1 children)

Well, gamers includes anyone sliding their finger on a phone screen now playing Farmville and stuff..and that is a looooooot of people. So that moves the needle on the average gamer a lot towards that end. And I think there is limited overlap between the people that use it as a time suck and the people that sit down and turn on their console/pc to play a game as a hobby.

So if the MBAs looked at statistics too much.. you also get a warped idea.

It seems that stuff that gets people most excited are the inspired games made by creative people because they had a vision for their game..

[–] GiveMemes@jlai.lu 3 points 2 months ago (1 children)

Farmville players do not buy AAA games. We need to get this idea that mobile games and other forms of video games are connected out of our collective heads.

[–] Badeendje@lemmy.world 1 points 2 months ago

I know.. but plenty of writers of articles seem to use the term gamers to identify everyone that plays any game.. so of you don't identify your target audience good enough you run the risk of making something that on paper will appeal to everyone but in practice to no one.

And also successes of iterative games like fifa run on the fact that real world changes to for example teams players are in drive sales... Because the player base is invested in the real world sport.. so they want this year's game because now the players shifted teams. But a new iteration of other games will not have that external pull.