this post was submitted on 11 Aug 2023
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50,000 reviews now. It's a shame, I used to play OW1 a lot even after they stopped providing new content for it. Came to OW2 and I just couldn't be arsed to grind for characters I don't have unlocked. You need to win 35 games, and since there's a basically forced 50% winrate that means you need to play 70 games to unlock a character each time. Wanted to play Ramattra, saw he's locked, uninstalled and didn't look back. The monetization is terrible. The balance feels worse than it's ever been.
This wouldn't be such a problem if they didn't literally SHUT DOWN OVERWATCH 1 to shove people into the cash shop grind sequel
I know next to nothing about neither Ow1 or OW2, but from the sound of it they turned OW2 into a game focused on grinding, where you can pay to skip (part of) the grind. Is my assessment correct? If so they must've looked at War Thunder and taken that idea.
Yes. OW1 cost money, but you got all the content. The only paid service was cosmetic outfits for the different characters. You could buy loot boxes for cosmetics. But you had all of the characters, maps, game modes, etc available to begin with. You got the whole game, then could grind for cosmetics.
OW2 takes that and flips it on its head. The game is free, but each character costs money. The problem is that they shut down OW1, so now the players who owned 1 are having to grind for everything. They’ve also had some weird server bugs, with players getting indefinitely locked out of characters they already own.
Wait. I bought overwatch 1 but stopped playing a few years ago. If I go back into overwatch I would have to grind for characters that I used to previously have access to?
No, this applies only to characters released in OW2. All the original characters should still be playable for free.
Yep. The gameplay itself has no p2w or grinding in general, but now you have to grind to unlock characters. In OW1 you also used to get showered with cool cosmetics just for playing, in OW2 they turned it into a paid battle pass and a rotating cash shop where a single skin costs like $20 and F2P users get basically nothing. The thing is set up in a way to scam whales by selling them things that used to be free for hundreds of dollars.
I would still play if it were just cosmetics but now every time a hero releases you have to grind to unlock them.
Does that mean that it I were to start playing again I wouldn't have my unlocked skins form OW1?
You would but anyone who didn't has to buy them now. You still have to grind for new characters though.
Ah thanks! That's good to hear, at least. My nephew told me about Overwatch 2 replacing Overwatch 1 and suddenly being unable to play it because his PC now didn't meet the new requirements. I hadn't played for ages, so I didn't even know this had happened. Couldn't they just have released a real sequel that people had to pay for... Or use this new model, fine, but leave Overwatch 1 as it was. -.-
Not at all. Theres no grinding in overwatch (1 or 2), at least in the traditional sense like you’d experience in an rpg. You just queue up into a multiplayer lobby and lock a character.
There are a ton of valid points to be critical about with OW2 and it’s new business model. One aspect that could be considered grindy is that new heroes are locked behind battle pass progression unless you buy the premium battle pass (in which case you unlock them early). I disagree with this practice, as it is the only aspect of PvP gameplay that is locked behind a paywall to get it sooner. Everyone should just automatically get new heroes imo.
In terms of the core gameplay, OW2 pvp is vastly improved when compared to OW1; they went from 6v6 to 5v5, eliminating one tank per team composition, so now it’s 1 tank, 2 support, 2 dps. This allows for much better feeling, fast paced, dynamic gameplay when compared to the late days of 6v6 - which was basically a shield shooting simulator with way too much CC. The game actually feels great to play again.
There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.
"Theres no grinding in Overwatch if you ignore the grinding in Overwatch"
Straight up delusional lmao holy shit.
Seems like at least 50000 people disagree with your assessment.
You're relatively young aren't you?
Yeah it's a wonder to me why anyone would ever continue to play overwatch 2. 1 was fun for a time and I played a single match of 2 to realize that they ruined the game and never went back. The game died when 1 was shut down because 2 was never going to be successful with how shit it is.
Fuck everyone that played OW2
How stupid do you have to be to see this train wreck coming and still contribute.
Hopefully after OW2 and Diablo 4, people finally stop downloading Blizzard games.
OW2 is great. F2P, no loot boxes. I will continue to buy the Battle Pass as long as I play the game. I started playing OW in 2017.
I personally have no problem with the monetization, but the balance is really, really bad.
I really don't need another subscription in my life
So don't? You get the new hero like a month or so later then. I haven't put a dime into ow since I bought it. You don't need the cosmetics. Let the dumb whales fund the game.
Have you played OW before? I can't imagine a hero which wasn't OP on release, fuck that game and it's P2W subscription
Picking lifeweaver at his release was widely considered throwing.
Yeah, but honestly I don‘t think it ruins the game. Sure, it’s not the best idea, but I don‘t care too much. I actually care more about the fact that the gameplay currently sucks and is completely different to Overwatch 1. 5v5 and the overall balancing sucks.
The balance of OW2 is way better than OW1 though. OW1 was a boring shield-shooting simulator for the last 2 or 3 years of it's life.
That's not the balance, that's the gameplay. There are still balance problems like the era of Mercy damage amping.
And while they've solved the CC and barriers problem, they've made teamfights too swingy. With only 5v5 and a single op tank, teamfights are often basically over after a single death or a single Rez. Especially for the tank. That's just too much pressure, so nobody wants to tank anymore.
Shields were too strong in OW1, so much so that the meta revolved around having two shield tanks. How is that not a balance issue?
I agree there's too much pressure on the tank currently, but I'll definitely take that over the problems 6v6 OW had.