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Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

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[-] ProfessorOwl_PhD@hexbear.net 3 points 4 months ago

No, equating alignment and morality makes them both meaningless. Morality should be tied to outlooks/philosophies etc, a personal matter of how the individual acts in a situation, while alignment with the forces of good/evil/law/chaos should be a matter of absolute determinism. It's easy to look at D&D and say it's wrong, but just because something's bad in D&D doesn't mean the idea itself is bad.

[-] Attaxalotl@ttrpg.network 2 points 4 months ago

I have it to where the good/evil extraplanar creatures are created as expressions of the good and evil within everything sentient.

[-] ProfessorOwl_PhD@hexbear.net 1 points 4 months ago

Yes, exactly - as I put it to my players, a "person" isn't able to be inherently good or evil. They'll have their own morals - particular things they always will or won't do - but alignment is for things literally made of the concept of that alignment.

this post was submitted on 09 Aug 2024
393 points (92.6% liked)

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