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Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

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[-] Kaboucki64@lemmy.world 20 points 3 months ago

Gotta agree with that one as removing pre-existing restrictions from character (playable or not) creation like predetermined “evilness” offers virtually no drawbacks. It opens up the game by improving its core sandbox mechanics and if one dislikes that change then they can just ignore it.

[-] Shawdow194@kbin.run 9 points 3 months ago

Well any good DM can homebrew non-evil aligned 'evil' characters

Kinda the whole point is to put a spin on it, and alignment doesnt need any kind of balancing

this post was submitted on 09 Aug 2024
393 points (92.6% liked)

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