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this post was submitted on 10 Aug 2023
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Games
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Tried Atomic Heart for an hour or two and I think I’m done with it. I found the loot collecting tedious, the upgrades felt excessive and padded, the characters overbearing, and combat was just okay. I think this could’ve been massively improved by cutting 30-50% of the play length by streamlining loot and progression and cutting weaker content. But I’m almost always the one saying games are too long and could be dramatically improved by cutting.
Finished another storyline in Octopath Traveler (1). I’ve finished 4 of the 8 main stories now. I still enjoy it, but just a little bit at a time.
Put a bit of time into Jedi Fallen Order. I’ve enjoyed it a lot more after dropping difficulty to baby mode and just blasting through story. Something about the movement or progression or exploration feels tiring to me. Especially backtracking through worlds I’ve already visited once or twice. I’m maybe halfway through and debating just watching a YouTube video for the remainder of the story…
Still making progress in Tears of the Kingdom. Maybe 25-30 hours in. I’ve started using the official guide’s “companion” for sections I’ve personally completed already. I really like how they wrote it as spoiler free as possible, with suggestions of landmarks or quests to get to that make sense for each section you’ve done. I had completely missed a couple armor sets that will be very handy!