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My tower climbing game has a "watch an ad to continue" button and sometimes there's just no fill I had it retrying every few seconds when the inventory was empty. That made it worse, it would not come back

Now from the 3rd failure it waits 60, then 120, 240, 300 seconds, and the button is hidden while it waits. Before that it was a button you tap and nothing happens, which is the worst version The generic no-inventory retry also went from 30 seconds to 10 minutes

Does anyone here running ads in browser games handle no fill some other way, or is backoff just what everyone ends up doing

Same dev as the One Life: Reborn Simulator post from a few days ago, that's the browser one https://dumbgamelab.com/play/one-life/?lang=en

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Ran the birth draw 10,000 times to check it was working India came up 18.2% of the time, which is about what the UN birth shares say The part I didn't expect was 4.4% of runs ending before five. That's roughly one in 23, you click start and it's done before you get a real line in. Surprised me more than the country spread did

It's One Life: Reborn Simulator, I made it. Runs in the browser, no account https://dumbgamelab.com/play/one-life/?lang=en

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cross-posted from: https://lemmy.blahaj.zone/post/48559919

Bonus points for knowing the reference on my dog's name

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#Rogule 2026-7-19
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Hi. Is there a way to setup local LAN cs1.6 from the browser? Because I know cs1.6 have been ported to wasm.

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submitted 8 months ago* (last edited 8 months ago) by hamid@crazypeople.online to c/webgames@crazypeople.online
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