I'm trying to export a baked camera animation from Blender to Unreal 5. It's just some basic translation/rotation movement, like a camera dolly. I export to FBX, create a Cine Camera in UE, and import the animation, but for some reason my camera turns sideways and the camera scale is animated at some crazy values (like 2500+) while location and rotation stay the same. I've found half a dozen YouTube videos that talk about how to do this and I'm following them exactly but my scene is borked and they're like "LOL it just works check it out". Is there something stupid simple here that I'm missing?