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Ever wish you had a nice place to keep all your medical supplies in Star Citizen? Lewis from the Interactables Team creates a medicinal case while showcasing their process for building functional containers.

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submitted 1 year ago* (last edited 1 year ago) by Tater291@lemm.ee to c/starcitizen@citizensgaming.com

This was reported over on [reddit[(https://www.reddit.com/r/starcitizen/comments/15hctp4/correcting_a_wrong_ready_for_anything_kit_now/). The OP doesn't know why it was gifted. It was on a new account that used a referral code.

The Ready For Anything kit also seems to have been removed from the store. There are still a couple armor kits, but at least they aren't promoting them to new players.

I'd like to think CIG has learned from this, but it's probably just damage control.

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submitted 1 year ago* (last edited 1 year ago) by TerminalViscosity@kbin.social to c/starcitizen@citizensgaming.com

Today on Inside Star Citizen, we’ll show how we get our game on by playing with the Rastar tool to build an Underground Facility on Daymar.

Watch it now

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PU Monthly Report - July 2023 (robertsspaceindustries.com)
submitted 1 year ago* (last edited 1 year ago) by BlitzPhoenix@citizensgaming.com to c/starcitizen@citizensgaming.com

Some interesting notes:

Art (Ships)

  • RSI Polaris began its whitebox pass
  • An as-yet-unannounced ship continued its LOD0 pass
  • Crusader A1 Spirit progressed through final art
  • Tumbril Storm approached the end of production
  • Origin X1 entered the greybox stage

Engine

  • The Core Engine team progressed with the development of StarBuild, the new in-house code-build system that will replace WAF
  • Core Engine also worked alongside the Physics and Vehicle teams in support of the MISC Hull C, ensuring it works correctly and fixing bugs with the ship’s unique systems

Features (Characters & Weapons)

  • July saw the Feature team experimenting with skill progression, which involves players performing specific in-game actions to make them better at similar activities. For example, building up strength will allow players to carry heavier objects with fewer penalties, while performing takedowns will open access to quicker and quieter action sets.
  • For player traversal, the team began implementing a sliding mechanic. If a player tries to crouch while sprinting, they will perform a short slide before entering the crouched stance

Features (Gameplay)

  • Gameplay Features continued their work on the new vehicle tractor beam
  • improvements to mining for Alpha 3.20 based on community feedback, including updates to stability and predictability when mining.

Features (Mission)

  • current underground facilities were replaced with RaStar to fix a variety of issues and make iterating on them easier.
  • RaStar was covered in ISC and is a preliminary requirement for Outposts and other points of interest: https://www.youtube.com/watch?v=pSsWaTw4n8s
  • Finally, code work began for reputation. Progression within reputation scopes will give players discounts on various purchases, including items, refueling, and repair.

Graphics, VFX Programming & Planet Tech

  • The Feature team is working to bring the new unified water shader to the game, adding details such as puddles that splash on impact and fixing collision-detection issues on large water volumes.

Locations (Montreal)

  • Montreal’s Locations team progressed with additional derelict settlements, which passed greybox before moving into the final phase
  • Progress was made on underground facilities

Narrative

  • the team supported the MISC Hull C by implementing the latest version of the air-traffic-control (ATC) behavior, which will allow players to request a landing spot to load and offload their cargo. This also led to resurrecting work on the overarching ATC behavior, with some potentially exciting updates that will be discussed in the near future.

Research & Development

  • further updates were made to atmosphere and volumetric cloud rendering
  • Based on recent research publications, cloud shadow maps can now be stochastically filtered, which considerably improves performance and render quality. The new temporal render mode will use the stochastic texture filter by default.

UI

  • UI worked alongside Graphics to develop a new internal map system to help players navigate the game’s complex cities, planets, and capital ships.
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Time for the reigning champ to win again!

Do any of the newly released ships have a chance to upset things this year?

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submitted 1 year ago* (last edited 1 year ago) by Nova@citizensgaming.com to c/starcitizen@citizensgaming.com

Right now we have T1 or T0 for the following:

  • Bounty Hunting
  • Mercenaries
  • Piracy
  • Trading
  • Mining
  • Salvage
  • Racing
  • Medical/Rescue
  • Refueling
  • Repair

We're still missing mechanics for:

  • Exploration
  • Smuggling
  • Data Courier
  • Passenger Transportation

Am I missing anything else? It's kind of crazy to think we have at least T0 of so many game mechanics now. What are you most looking forward too? This can be either unimplemented or gold standard or any mechanic.

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Did I hear someone say that this video is showing off prototypes?

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submitted 1 year ago* (last edited 1 year ago) by Inventis@citizensgaming.com to c/starcitizen@citizensgaming.com

Pretty exciting to see this happening at an official event! Star Citizen has a ton of potential in this space and things like the experimental AC modes will really help with this type of event.

Sign ups are here: https://www.fightorflight.gg/sign-up

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I've noticed a lot of complaints from the other communities (reddit & spectrum) about the new armor/weapon packages that CIG is selling.

Persono, I feel like CIGs market has always been predatory and this is nothing new. It just seems like it's the flavor of the week to bitch about and I really hope attitudes do spread to Lemmy when this platform inevitably takes over.

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This Week In Star Citizen (robertsspaceindustries.com)

Evocati testing for 3.20 has started \o/

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Making money in 3.19.1 (citizensgaming.com)

Is there anything particularity good at making money this patch? I generally just do bunkers, but I'd like to find something more profitable.

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submitted 1 year ago* (last edited 1 year ago) by Tater291@lemm.ee to c/starcitizen@citizensgaming.com

I read through the transcript for the last SC Live that was posted here on !videos@citizensgaming.com and say that Sean dropped a bomb on something they're calling Maelstrom internally.

He said they're working on a physical damage refactor that handles "how ships and characters break apart", and that they want to use this for world objects as well. Has this ever been mentioned before? Is there anything on the progress tracker related to this?

Obviously this is something that we would all love to see in the game. Getting stopped by a small twig or box when you're driving a vehicle around is frustrating and it would be great to be able to run through certain things. I just don't know if it's worth getting our hopes up that this will ever be implemented, due to the nature of the PU and how hard it would be to persist these types of changes across the server.

Also: Jareds face was priceless when Sean asked if this had been talked about before on the show 😆

Edit: This was around 1 hr 4 minutes into the video if anyone wants to check it out.

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I started with the Nomad starter package and have enjoyed it so far, but it has a lot of downsides. I'm looking to spend another 50 to 100 on a good upgrade but I'm having a hard time finding a good option.

With the game in alpha stage, I want something that fits as many gameplay types as possible and can hold it's own against other players. It seems like everything in the $100-150 range is fairly role specific. Are there any good jack-of-all trade options?

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Let us know why you're still a fan of starcitizen and/or CIG!

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One thing of note from the announcement:

With Turbulent as part of the CIG group of companies, our headcount will be over 1,100, making us one of the largest independent game developers in the world!

It's pretty insane to think how large CIG has gotten over the years. It makes sense to bring in Turbulent now. If everyone remembers correctly, they had spun up a team to make PU content last year, and many of us didn't really understand why that work would happen "out-of-house".

I know that opinions have always been varied about the CIG website and Spectrum, but personally I think Turbulent has a lot of good talent. Whether they are just contracted out or owned by CIG doesn't make a lot of difference, but at least now we know their talent will be dedicated to the project and not split working on other things.

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Roadmap Roundup - 07/12/2023 (robertsspaceindustries.com)

The following cards have been added to Release View in the Alpha 3.20 column:

Seraphim Station A new fully-operational station positioned in the skies above Orison. This station houses multiple shops, cargo services, refuel and repair, and more.

New Crusader Platforms Adding three new points of interest in Crusader's atmosphere, providing new locations for missions and loot.

The following features have passed their final review, therefore we are toggling their status to Committed.

Arena Commander: Experimental Game Modes These limited-time game modes range from simple twists on current modes to entirely new modes. This initiative will not only allow rapid iteration of game modes to be put in players' hands faster, but also allow all teams to gather vital analytic data for specific activities, equipment, vehicles, and in-development features.

New Missions - Salvage Contracts: Coverup Players will be contracted to strip the gang markings and paint off a ship that was used in a crime that the gang doesn't want to get caught for. Security forces will also be searching for the ship to confirm and prosecute whoever had committed the crime.

MISC Hull C Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU.

Wheeled Vehicle Handling Improvements Updates and improvements to current ground vehicle movement parameters and simulation, allowing for more robust tuning and identity between various ground vehicles.

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submitted 1 year ago* (last edited 1 year ago) by JeffCraig@citizensgaming.com to c/starcitizen@citizensgaming.com

From July 6th through July 17th, all current, returning, and new citizens will be able to partake in the Foundation Festival. Full details can be seen on the RSI Support website.

The following ships will be available to all players during this event:

  • 600i Touring
  • Caterpillar
  • Cutlass Black
  • Cutlass Red
  • Freelancer
  • Gladius
  • Mercury Star Runner
  • Prospector
  • Razor
  • Starfarer
  • Valkyrie
  • Vulture

Additionally, for players that partake in the Guide System (until the end of July) will receive exclusive rewards (in-game hats and ship paint jobs). More details have been posted in Spectrum.

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submitted 1 year ago* (last edited 1 year ago) by JeffCraig@citizensgaming.com to c/starcitizen@citizensgaming.com

To get the best experience out of this instance, subscribe to the communities that you want to see content from.

Here are some suggestions, but you can always see the full list by visiting the Communities page:

!screenshots@citizensgaming.com - for in-game screenshots.

!videos@citizensgaming.com - for video related content.

!community@citizensgaming.com - discussion around this Lemmy instance.

!support@citizensgaming.com - support for this Lemmy instance.

!off_topic@citizensgaming.com - anything else unrelated to SC.

In order to ensure that we can keep up with moderation, community creation is restricted. If you have a suggestion for additional channels, feed free to let us know in the Community threads.

For support please email contact@citizensgaming.com.

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A general discussion place for all things related to Star Citizen.

All game related discussion is welcome here, but if there's a specific community for the content you are about to create, try to post it in the correct one. This allows community members to filter out the types of content they want to see.

Here are the current sub-communities:

!screenshots@citizensgaming.com - for in-game screenshots

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!issues@citizensgaming.com - for SC bug reports

!community@citizensgaming.com - discussion around this Lemmy instance

!support@citizensgaming.com - support for this Lemmy instance

!off_topic@citizensgaming.com - anything else unrelated to SC

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