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submitted 1 year ago by testman@lemmy.ml to c/openmw@lemmy.ml
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submitted 1 year ago by lysol@lemmy.world to c/openmw@lemmy.ml
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submitted 1 year ago by GnuLinuxDude@lemmy.ml to c/openmw@lemmy.ml

cross-posted from: https://lemmy.ml/post/2333026

After approximately 10 months in a release candidacy phase, OpenMW 0.48 has finally been released. A list of changes can be found in the link.

The OpenMW team is proud to announce the release of version 0.48.0 of our open-source engine!

So what does another fruitful year of diligent work bring us this time? The two biggest improvements in this new version of OpenMW are the long-awaited post-processing shader framework and an early version of a brand-new Lua scripting API! Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic. As usual, we've also solved numerous problems major and minor, particularly pertaining to the newly overhauled magic system and character animations.

A full list of changes can be found in the link to Gitlab.

What is OpenMW?

"OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind."

It is an excellent way to play Morrowind on modern systems, and on alternative systems other than MS Windows. It requires the a copy of the original game data from Morrowind, as OpenMW does not include assets or any other game data - it is simply a recreation of the game engine. OpenMW can be found on Flathub for Linux users here. https://flathub.org/apps/org.openmw.OpenMW

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submitted 1 year ago by AnyOldName3@lemmy.world to c/openmw@lemmy.ml

Test post for @testman@lemmy.ml to test posting.

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submitted 1 year ago by testman@lemmy.ml to c/openmw@lemmy.ml
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submitted 2 years ago by testman@lemmy.ml to c/openmw@lemmy.ml
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submitted 2 years ago by testman@lemmy.ml to c/openmw@lemmy.ml
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submitted 2 years ago by testman@lemmy.ml to c/openmw@lemmy.ml
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submitted 2 years ago by testman@lemmy.ml to c/openmw@lemmy.ml

Check out these awesome features that will be included in the future OpenMW releases. Quick overview:

  • Lua scripting is now available in OpenMW
    • It is not compatible with current MWSE-Lua mods
  • Soft particles make particle animations look better
  • Sky shaders
  • Navigation mesh cache saved to disk
  • Zoomable world map
  • Good-looking ripple effect in the water when it is raining
  • Launcher can manage data files
  • Reworked magic effects
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submitted 3 years ago* (last edited 3 years ago) by testman@lemmy.ml to c/openmw@lemmy.ml
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submitted 3 years ago by testman@lemmy.ml to c/openmw@lemmy.ml

The development of OpenMW version 0.47 has progressed to the Release Candidate stage. We are now providing Release Candidates for Windows, Linux and Mac for the public to play around with and see if there are any obvious regressions.

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submitted 3 years ago by testman@lemmy.ml to c/openmw@lemmy.ml
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submitted 3 years ago by testman@lemmy.ml to c/openmw@lemmy.ml

Check out what are some things being developed for OpenMW

OpenMW

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OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind.

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