Helldivers 2

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founded 9 months ago
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Patch 01.001.104 (store.steampowered.com)
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I would really like to find some content.

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  • Autocannon now has flak
  • Recoilless Rifle has programmable ammo (?)
  • Scorcher now has automatic fire
  • Unknown “nicest change” to the Stalwart
  • Drones can now be recalled and deployed

Full patch notes on Oct 15

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spoilerDon't mind me. Just welding while surrounded by 15 to 20 tons of ordnance. Yes the sparks do go all the way through the wing

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One of the best moments in Helldivers 2 is dying from ragdolling into a wall from friendly fire, especially from an air burst rocket or back blast.

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https://x.com/helldivers2/status/1841783983534739479

ATTENTION HELLDIVERS. Please closely review these blueprints for the upcoming Democracy Space Station.

Once complete, the Democracy Space Station will be a new strategic-level weapon. It will wield powerful, Helldiver-directed weaponry to aid in the liberation of its orbited planet. Through a cutting-edge voting system, the Helldivers will determine where to deploy the DSS, and when to use its capabilities.

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submitted 1 month ago* (last edited 1 month ago) by MrNesser@lemmy.world to c/helldivers2@lemmy.ca
 
 

I've switched to bugs this week so I've had to switch loadouts.

Currently running:

  • Erupter
  • Redeemer
  • Fire grenades

Strategems:

  • Commando
  • Airburst
  • Gas robot backpack
  • Orbital rail cannon

It's built as a mid to long range sniper with team support.

I can take out bug holes from long range and stunt waves with the erupter and airburst while supporting team mates that get stuck with chargers.

The robot and redeemer are there for close in support when something sneaks up on me. Rail cannon is there for the big bugs.

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Do we have the strength and courage to protect it from the socialist menace?

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Text:

Breaking: Today, after intense research, construction of the Democracy Space Station is ready to begin.

The DSS will be a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves. To achieve this, an orbital construction site must be secured. Two planets have large enough magnetospheres for safe construction: Gaellivare and Clasa. Both are under Automaton control. The final choice of which to liberate is left to the Helldivers.

During construction, the DSS will be extremely vulnerable to attack, so long-term defensibility is paramount. The DSS could change the course of the war. Its ultimate success or failure lies in the hands of our greatest heroes: the Helldivers.

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Anyone experiencing low spawn rates on Eradicate Automaton Forces mission? It took the full fifteen minutes plus more to complete the mission and we killed everything in sight.

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For bugs especially you need to bump the difficulty up to AT LEAST Impossible now for things to even feel threatening with a moderately high leveled team. A group of four of us around level 80 went through hard and Suicide with almost 0 deaths on our first attempts after these "patches." We did a run through one set for bots too and it definitely feels different.

I'm not sure this is a good thing.

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Seems like High Command has ordered a batch of DARK FLUID for testing

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Deleted (sh.itjust.works)
submitted 2 months ago* (last edited 1 month ago) by n3m37h@sh.itjust.works to c/helldivers2@lemmy.ca
 
 

.

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Patch 1.001.100 Release Notes (store.steampowered.com)
submitted 2 months ago by neme@lemm.ee to c/helldivers2@lemmy.ca
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Air burst sacrificed itself for the good of the team. It refused a buff so others would benefit.

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Helldivers 2 is getting a new "Chemical Agent" Stratagem next week, but you'll literally have to pay or grind for it.

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Man this update is starting to make me hard for freedom

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