Helldivers 2

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The warp pacc protecc,
the warp pacc attacc,
but most importantly,
the warp pacc oh fucc *teleports into fellow diver*

– ~~REDACTED~~, ~~REDACTED~~, 2184-03-28

Aside from sending some controversial tweets regarding the standing president of the federation, the LIFT-182 Warp Pack also has the ability to get rid of uncomfortable enemies very quickly, which I've only seen in a handful of r*ddit clips, like, twice - and zero times on the field.

If you use it regularly you know you have to be careful not to warp into bigger enemies, and you should know not to warp into helldivers;
however, have you considered that you don't really have to pull out your primary weapon to dismiss that single heavy devastator right in front of you? You can just take a few steps towards or away from it, then simply erase it with one tap of a button.

Same thing goes for sturdy illuminate overseers, normal devastators and bot troopers.
With the latter, if you fail to kill them, all you need to do is melee them to death, or melee them once and escape if you don't have time to spare.

Theoretically, you can even warp into the legs of small bot striders – though I never do that because you need to avoid the main hitbox, otherwise you die.
Individual voteless and bugs in general aren't worth the hassle: voteless are harmless, almost cute by themselves, and jumping into bugs is a reliable way to get swarmed (ymmv, I hardly ever play bugs, blame hunters).

You may want to warp offensively, rather than just shooting, if:

  • you're using the eruptor;
  • you brought light pen weapons against bots, and you need to kill that heavy dev right now immediately stat;
  • you're low on ammo;
  • you're unequipped for stealth, but want to be stealthy (yes, if you're the host warping makes some noise, but whenever I've used it it wasn't a dead giveaway);
  • you're cool (make sure you LAUGH when you steal a kill from another diver (you may also catch a stray bullet));
  • you're somewhat panicking through enemy fire (it's still a teleportation device, you'll confuse enemies and buy a couple precious seconds);
  • you want to practice for the above reasons (it does take some skill in pinpointing your warp's destination, personally atm I have an approximate 90% success rate).

If / whenever you decide to do this, you should be prepared in case you miss the target. In most cases you'll likely survive, escape without any damage even:
if the target is a berserking overseer, try to favor overshooting rather than undershooting, so to avoid immediately getting falling-pipe.mp3'd;
in my experience heavy devastators can track you around at the speed of sound, unless they're actively shooting - try timing your warp accordingly, and wait until they are. "Ideally" you warp immediately before they start, fail, then kite them to escape or try again.

Also, keep in mind that rocket devs do explode.

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I'm loving the new stealth capabilities, but the whole thing is extremely vibesy. The rules of thumb are just stuff like "don't touch patrols unless you can quickly wipe all of their human-sized bots at once" and "run away and let a patrol/bot drop despawn". I get that it's a game and we're supposed to just feel it out, but some things are quite counterintuitive, like how popping a mine or a rocket strider's side rocket doesn't raise alertness any more than quietly popping a bot head. I'm finding no answers for any of the following.

  1. What is the detect range of a bot if you're standing still in the plain open and they walk up to you? How about crouched/prone? With or without various armors?
  2. How does moving affect the above?
  3. What is a bot's cone of vision?
  4. Do all bots have the same visual detect range/cone?
  5. Does visual cover actually do anything? Are all pieces of cover the same (i.e. does a wall block as well as a tree or vice versa)?
  6. What about partial cover? Is having only your head or weapon exposed as good full cover or as bad as no cover?
  7. Does being obscured by brush/vegetation do anything? If so, does being in the brush work as well as being behind it?
  8. How close can you get to a bot outside their vision crouched/prone with or without various armors?
  9. Do all bots have the same hearing range?
  10. Does moving through brush make more sound?
  11. What are the bot states of alertness and how do they work? What is the cooldown for making suppressed fire noises without truly alerting anything, and is that affected by range from the listener and/or the target?
  12. Do patrol bots alert static bots?
  13. How far away do you need to be to despawn something? How long does it take?
  14. How far away is the safe distance to make a ton of noise, like quasar-ing a fab?

There's a ton more I'm not thinking of, I'm sure. I'm not really equipped to start on this kind of science, or I'd consider it. Not expecting any real answers, but I'm just throwing this out there in case anyone has heard of anyone doing it or if you have thought about it yourself.

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From the HD2 Discord

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via https://x.com/helldivers2/status/2012480533687636249?s=20

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Helldivers will vote by capturing one of the three planets listed in the current MO.

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via https://x.com/helldivers2/status/2010035871106613526?s=20

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submitted 3 weeks ago* (last edited 3 weeks ago) by tiberius@lemmy.ca to c/helldivers2@lemmy.ca
 
 

The Star of Peace continues its march toward readiness, with its primary optical array now under construction.

This historic upgrade will convert the Democracy Space Station (DSS) into a macro-scale laser, capable of generating a high-yield beam optimized for mass Freedom dispensation. However, the thermal output of this projection would compromise standard orbital alloys.

Recent vivisectional audits of captured Automatons—ranging from inert to vocally resisting—have revealed the solution. To endure Magma Planets, the soulless constructs deployed to these vital strategic territories have been specially retrofitted with iridium-infused superalloy heatsinks.

Helldivers: hold the Magma Planets. Secure the mining infrastructure, and dismantle the trespassing Automaton offensive, to enable the harvesting of internal components. Their repurposed heat-resistance will ensure Liberty’s light can safely shine on all enemies of Freedom.

Source: xTwitter HD2

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https://x.com/helldivers2/status/2006520572533158279?s=20

Update:

It is only being given to players who logged in Dec 18 - Dec 31

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As the Festival of Reckoning enters its third and final phase, the theme of “Vengeance” fills the hearts of Super Earth citizens. The Helldivers are ordered to aid in the testing of the final experimental Stratagem: the Smoke-Enhanced Walking Barrage, available for use on MARFARK, HEETH, and NEW STOCKHOLM. The Helldivers are ordered to reach the designated kill count on any one of these planets.

https://x.com/helldivers2/status/2005228957143060978

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Just got the game and its otherwise really nice, but I cant play it. I'm unable to connect to anyone, i cant play solo either since i wont get any xp, samples, money or anything after finishing the mission. Friend cant see me as online on the ingame friendlist either.

Since this problem doesnt seem very common, did my friend just waste his money in gifting this to me?

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Source HD2 xTwitter

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Oh... I was wondering what we were going to do with all that platinum. Also, good to see those dissidents contribute to Managed Democracy.

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  • Players who have previously purchased any (even one) of the Killzone items, will have the whole Helldivers 2 x Killzone Legendary Warbond unlocked at no extra cost! Additionally, there is no medal vacuum here! The items previously purchased (and those which were gifted last December) will be medal unlocked. So no need to spend medals on the items you already own!
  • Players who received the gifted items in December 2024 but didn’t pay for any single item, will have to pay the 1500 Super Credits to unlock the full Legendary Warbond.
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https://x.com/Pilestedt/status/1998824312401187274

Probably unlikely to release, at least any time soon, so don’t hold your breath, but cool that they’ve tried it out.

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In recognition of the Helldivers' historic liberation of the Hive World Oshaune, from which the tyrannical Gloom cloud had emitted and terrorized our citizens, High Command has generously bequeathed them a commemorative cape to wear into future battles. The cape is available to don immediately.

https://x.com/helldivers2/status/1998694453406552223

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Source: HD2 xTwitter

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