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I used the Always Free Oracle Cloud Hosting solution for Foundry, but I can’t update without reinstalling. I need help!

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Tell us: What are your modules you immediately install if you setup a new world? And if those addons aren't supported in the newest release you will actually stay behind until they are?

Mine are:

  • Cursor Hider
  • Any importer for characters (DDB-Importer, WanderersGuild, etc.)
  • Find the culprit
  • Hide Player UI
  • Force Client Settings / Controls
  • Next up
  • Midi QOL
  • Quick Insert - Search Widget
  • Tidy5e Sheet
  • Dynamic Effects
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Show us your setups! (lemmy.dbzer0.com)
submitted 1 year ago* (last edited 1 year ago) by RandomLegend@lemmy.dbzer0.com to c/foundryvtt@lemmy.dbzer0.com


Infos about that:

Selfhosted via Docker

FounryVTT Prettier Loginscreen

Fantasy RPG UI


Let's populate this Community with some posts guys! Show us your your setups! What did you do to accommodate for your and your parties needs?

Post questions, suggestions and just some cool new modules you found here!

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Bug Fixes


Documents and Data

  • The deleteAll function now correctly handles deletion of embedded Documents within compendium packs.
  • Token#toggleOverlayEffect now functions as expected.

Applications and User Interface

  • Dropping a folder of items onto an actor sheet is now handled as expected.
  • Corrected the alphabetical sorting of folders in the export content application select box.

Game Canvas

  • Resolved an issue which occasionally caused the Ping activity handler to display a ping at the wrong coordinates.
  • Scenes with a Hex grid no longer have an invisible barrier preventing use of keyboard movement to navigate left and up.
  • Right-clicking when measuring with the ruler now immediately updates the ruler to remove the way point.
  • Invisible walls below a roof tile no longer block vision after the roof tile has been deleted or toggled hidden.
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NOT MY ORIGINAL COMMENT, TOOK THIS FROM REDDIT!

I've seen many update disaster posts in the last few days, so here is a script you can run in the setup screen to get a dialog with module\system compatibility for V11.

Copy the script from HERE

Open your game's setup screen (aka where you have the worlds selection)

Open the console (F12) and head to the Console tab

Paste the code you copied in the textbox with the blue >

Wait for the dialog to pop up

Note: This will only check for explicit compatibility a module\system marked in red MIGHT still work but there is no guarantee.

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