Deus Ex Randomizer

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Randomizer mod for the original Deus Ex, to massively increase replayability!

Mods4Ever FAQ here

https://github.com/Die4Ever/deus-ex-randomizer#readme

founded 2 years ago
MODERATORS
1
 
 

Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

And make sure to check out our ongoing DXRando speedrun tournament! Also on PeerTube here.

Major Changes

  • New password randomization styles! By default, passwords will now be randomized by picking a few words from word lists instead of purely random letters and numbers. In theory these passwords should be a bit easier to remember if not using autofill, as well as simply being more "fun".
    • If memes are disabled (such as when playing Serious Rando), password randomization will default to "Pronouncable" passwords instead. These passwords alternate vowels and consonants (the same method used for random names) to form vaguely pronouncable passwords which should be easier to remember
    • If you want to switch password styles mid-game, do so just before leaving for a new mission (so there is no possibility of backtracking) for the least possibility of causing issues.
  • New "Password Assistance" setting, "Show Known Passwords". Known usernames and passwords will be shown on computers, and a known PIN will be shown on keypads, but they need to be manually entered.
  • The "Account List" window for Password Assistance on computers has been revamped to look a bit more nice!
    • In "Mark Known Passwords" and "Show Known Passwords" modes the "Login" button will not be shown below the account list.
    • Passwords that are learned while using a computer will be updated immediately and no longer requires you to close and reopen the computer.
  • New "Show Computer Accounts" setting. Lets you choose how computer accounts that you don't have the password for show in the account list.
    • "Hide Unknown" will only show accounts that you have the password for in the account list.
    • "Anonymous Accounts" will show that there are accounts (and how many), but won't show the name for ones that you don't have the password for.
    • "Show All Accounts" will show the full account name for all accounts on a computer, regardless of if you know the password or not.
  • You actually start the game with all of your skill points again, instead of 80% of the amount you had left over after the new game skills screen.
  • Initial support for a red-green color blindness mode! Currently this mode only changes the colors used on the health display in the corner of the screen, but the intent is to change any potentially confusing colors to more identifiable ones. Please reach out if you have a form of color blindness and we can try to adjust colors to be more identifiable!

Minor Changes

Click to expand Minor Changes

  • Improvements to Fixed Camera mode:
    • The camera location will now persist through saves and loads.
    • The camera will now focus on the person speaking during conversations.
    • The camera will now respect the reduced FOV from drinking alcohol and adjust the view accordingly to keep the target on screen.
    • The camera will now roll back and forth while drunk.
    • The camera will now shake when it normally would in first person (e.g. while the superfreighter is exploding in Mission 9).
    • The camera can now flip upside down, sideways, or roll from Crowd Control effects. These effects are blocked while forced into fixed cameras from Crowd Control itself, but are functional if intentionally playing in Fixed Camera mode.
    • The camera will now be blocked by unmovable decorations (like vans and helicopters) as though they were walls, causing the camera to quickly adjust to allow the player to see themself.
    • The camera can be blocked by movable decorations (like crates), but the camera will only adjust if the player stops moving behind them. This helps avoid unnecessary camera changes when the player is navigating through a busy room.
    • "Doom Mode" Crowd Control effect now works properly in combination with Fixed Cameras. The player is unable to aim up or down, but the fixed camera itself is still able to tilt.
    • Infolinks will now play at normal volume instead of fading away as the player gets further from the camera.
  • Aim laser no longer shows up during conversations or cutscenes in Revision.
  • Fixed infinite conversation loop in Mission 5 MJ12 Lab when you buy everything from Sven the mechanic.
  • Fixed a bug where characters would patrol to a point and then start wandering, instead of standing still. In particular, this fixes an issue if you aren't standing near the jail cell window in Mission 5 when Anna shows up (if she's still alive), as previously she would wander away.
  • Added a button to open the door to the UNATCO HQ front door desk from the inside in Mission 1. All other versions of UNATCO HQ (Missions 3, 4, 5) already have a button to open the door from the inside.
  • Aug/Med/Repair Bots and Merchants will no longer spawn in certain dangerous locations:
    • Near the arcing electricity at the LaGuardia airfield (Mission 3).
    • In the electrical room on the superfreighter (Mission 9).
    • Near the broken electrical box in the Paris Catacombs (Mission 10).
    • In the electrified room in the Vandenberg Command Center (Mission 12).
    • Outside the door of Vandenberg Command Center in the inaccessible duplicate of the main hall (Mission 12).
  • The teleporter to leave the Vandenberg Command Center is now slightly larger to hopefully make it less possible to sneak past.
  • Jock now flies faster during the exit cutscenes from Dowd's cemetery in Mission 9 and from the gas station in Mission 12.
  • Bingo goal for learning Maggie's birthday is now properly marked when reading the relevant datacube.
  • Fixed an issue where going two layers deep into the menus (E.g. Settings > Controls) would set your default FOV to whatever the current FOV was at the time you entered the menu. This caused issues if you went into the menus while drunk or using a scope. This would sometimes cause your game to be slightly zoomed in, or your weapon to not appear until you switch to another one.
  • The weapon removed by New Game Plus is now much less likely to change by dropping or picking up other weapons.
  • Robots will no longer drop any weapons regardless of whether they are "standard" or not. Some robots, like the security bots in Dockyards (Mission 9), have non-standard robot weapons such as flamethrowers. Previously, when those robots were destroyed, they would drop any of those non-standard weapons.
  • Spiderbots (or robots who have been given spiderbot weapons) will now be able to use their zap attack against enemies who are not robots. Previously, spiderbots would only use their zap against the player or robots (particularly noticeable if you scrambled a spiderbot - they would just stand and look at their enemy without attacking).
  • Enemies will no longer clone off of disabled robots (Like the ones in the robotics bay in Mission 5, or the Level 2 MJ12 Lab in Mission 6)
  • Dragging a stack of items off of the inventory screen will now drop the whole stack, rather than just a single item from the stack.
  • Barrels that start the level already leaking will no longer lose 1 health every time the game or map is loaded.
  • Gas clouds (such as poison gas from barrels, halon from fire extinguishers, and tear gas from gas grenades) no longer block the highlighting of objects behind them.
  • When meeting the Dragon Heads for drinks at the Lucky Money (Mission 6), JC will properly acknowledge that he doesn't have room for Max's drinks when his inventory is full. If this happens, the wine will appear on the bar, rather than being lost forever.
  • In Mission 8, Jordan Shea will no longer take your money if you don't have space for the Forty or Candy Bar you may try to buy from her.
  • In Mission 8, Smuggler will no longer take your money if you don't have space for the Assault Shotgun that he sells. This also fixes the same issue for the Sabot rounds and GEP rockets he sells, but currently Randomizer will not fail an ammo transfer, even if you are full on that type of ammo.
  • The barrels behind the teleporter leading from the Ship Upper Decks to the Dockyard Ventilation System (Mission 9) will no longer be randomized.
  • NPCs who are standing or dancing will now always try to return to their original location after leaving it for whatever reason (e.g. if they chased the player).
  • Alex Jacobson will now actually appear in Tong's Lab (Mission 6) when using a Hong Kong starting map (e.g. when playing WaltonWare).
  • Aggressive Defense System will now stop tracking projectiles immediately once the player runs out of bioelectric energy.
  • The datacube with ALL_SHIFTS account information in Versalife offices (Mission 6) can now be randomized anywhere in the office except for the security room.
  • Bingo goals that require you to kill or knock out a specific character yourself should now be marked as failed more reliably if they're killed or knocked out by someone other than the player.
  • Bingo goal adjustments:
    • "Ignore Paul in the 747 Hangar" now allows either a kill or knock out.
    • "I SPILL MY DRINK!" now allows either a kill or knock out.
    • "Warn Smuggler" now fails immediately if you actively tell him not to be worried.
  • Adjusted the availability of various bingo goals based on loadouts.
    • Purely lethal loadouts (Such as Freeman Mode or Explosives Only) will no longer allow "knock out" goals to be placed on the bingo board
    • Purely non-lethal loadouts (Such as Stick with the Prod) will no longer allow "kill" goals to be placed on the bingo board
    • "By the Book" loadout will no longer allow "Hack x Computers" or "Hack x Alarm Sounder Panels" bingo goals to be placed on the bingo board.
    • "Burn x bags of trash" will no longer be available in Brooklyn Naval Shipyard (Mission 9) if the current loadout bans all weapon types that can ignite trash, since there are no burning barrels.
  • The time between conversations with Jock and the start of exit cutscenes has been consistently reduced to try to prevent the player from taking damage between the end of the conversation and the start of the cutscene (as often happened at the end of Mission 9 Graveyard).
  • The player can no longer put random ATM accounts into debt when hacking them (they can only be reduced to a balance of 0 credits). Account balances are actually properly emptied and synced to other ATMs in the same map when an ATM is hacked.
  • The odd mechanic at Everett's house will no longer become angry at the player if he sees someone (like a zombie) trying to attack the player.
  • Zombies will no longer be able to resurrect through thin floors.
  • Weapons that are in the process of attacking will not actually attack if their owner dies mid-fire.
  • Turrets that have been moved or randomly added will now sit idle facing the area they are supposed to be protecting.
  • Turrets will now swing side to side when active and hunting targets. This makes it possible to determine from a distance whether a turret is going to try to shoot you or not (since the light on the front of the turret is not always visible).
    • Turrets in Ocean Lab will move more abruptly for flavor purposes.
  • Revision no longer soft locks with Paul ignoring you after sending the signal at NSF HQ (Mission 4).
  • Revision no longer soft locks with Gordon Quick disappearing after retrieving the Dragon Tooth Sword ROM if he had been randomized somewhere outside of the Compound map.
  • Split clothing randomization out of the "Memes" configuration option into a new "Fashion" option, under the "Visuals" settings menu.
  • Save points are indicated in their highlight info when playing with Fixed Saves.
  • Bodies that the player carries are now visible in third person and fixed camera perspectives.
  • Block certain out-of-bounds locations from being selected for random placement of things (like medbots/repairbots, merchants, turrets, datacubes, etc...):
    • Beyond the teleporter at the end of Ocean Lab, leading into the UC map (Mission 14).
    • In the hallway of Tong's base (Mission 6).
  • The goal to find the Ambrosia in Battery Park (Mission 2) is now properly added at the start of the the level again.
  • The Training Merchant (who shows up in Training) is no longer afraid of anything.
  • The door in the demolitions training hallway (in the Training mission) can now be highlighted to see the damage threshold.
  • If LDDP is not installed, there will no longer be an empty datacube in the mirrored Mission 1 UNATCO HQ map.
  • Less likely to unexpectedly learn passwords from datacubes or emails that don't intentionally include the password
  • Adjust passwords on several different computers through the game so that they no longer have overlapping "SECURITY" passwords, causing falsely learned passwords.
  • "Light a flare" bingo goal will no longer appear in Mission 9. There is only a chance of finding a flare in a single crate, so it is not consistent.
  • Moved a crate that spawned near the bottom of the ladder into the sewers at the Warehouse (Mission 2)
  • Thermoptic Camo now actually looks like the actual item in the charge timer when used.
  • Charged items (like Ballistic Armor and Thermoptic Camo) are now properly centered in the icon bar on the right side of the screen.
  • List of accounts when hacking a computer will always fully capitalize the currently logged in user name to match the account names in the list.
  • New fonts to better distinguish between I, l, and 1 (uppercase I, lowercase L, and the number one).
  • Codes or passwords in email subject lines will now be shown randomized and get learned. This is primarily for Alex's closet code.
  • The font used for the console (such as when entering cheats) is now larger by default, and can be changed with a new option "Console Font Size" in the Rando > Visuals menu.
  • Ammo for thrown weapons (like grenades or throwing knives) is no longer looted if the weapon is marked as trash.
  • It is no longer possible to pet animals while carrying decorations.
  • Item transfers in conversations no longer fail if you already have the weapon being given and have full ammo (For example, if you already have a stealth pistol and full ammo before speaking to Sam Carter in Mission 1).
  • Crowd Control changes
    • Crowd Control effects that give all enemies a weapon will no longer succeed if the enemies already all have the weapon.
    • Crowd Control effects that give all enemies a weapon will no longer allow the player to loot those weapons off of the enemies when killed.
    • Crowd Control effects that give the player an item will no longer trigger while the inventory screen is open.
    • Crowd Control effects will no longer trigger while in a cutscene (Like flying away in a helicopter)
    • The player should no longer die when entering an ending cutscene with Crowd Control enabled
  • The "location" and "spoiler" buttons on the Goals screen can now also hide the markers again once activated.
  • The conversation window will now expand to ensure all choices are visible on screen. Before, certain aspect ratios and GUI scaling combinations did not allow a fifth conversation choice to fit on screen.
  • Added an option to always show aug levels. (For the tournament!)
  • Clicking no longer ends the credits, you must double left-click or press escape.
  • Controls are now shown on the credits screen.
  • Randomized objects on the title screen will no longer fade away if they normally have a limited lifespan.
  • The cover over the Tong ending button in Area 51 should now open properly when using Transcended maps (such as when playing VMD).
  • The code for the Mole People phone booth is now based on a randomly selected short word instead of being purely random.
  • Teleporter icons now look more crispy.
  • New option under Rando > Visuals to choose whether world textures and object textures should be smoothed or not.
  • Binoculars or weapon scopes now unzoom when you reach a bingo win (such as in WaltonWare).
  • Maybe fixed random deaths in the ending cutscenes for some players.
  • Times shown for each mission in the credits now use fixed width numbers to make things line up better.
  • The game no longer crashes when starting a new game from the Training mission.
  • Health is properly restored to up to 50% of maximum health in each body part when reaching Mission 5.
  • Hidden explosive crates attached to the Mission 9 Weld Points no longer sometimes get collision when being randomized (which caused them to be shootable).
  • Revision will no longer consider existing item locations as viable locations to spawn random bots or NPCs.
  • The triad helpers in Tong's base (Mission 6) near the hallway will no longer spawn additional NPCs near them. This should help keep the area clear and navigable.
  • Keys bound to opening specific menus should now always also close the menu again if it is already open.
  • New bingo goals:
    • Make Soup: Put three bodies into Tong's hot tub
    • My Buddy Vinny: Offer to help Vinny find out what's going on at the Advanced Submarine Base
    • Yvan Eht Nioj: Look at a Navy recruitment poster through binoculars or a scope.
  • Opening the New Game screen while in a game should no longer show bans based on the loadout used in the game currently being played. Instead it will properly use the loadout selected on the New Game screen.
  • Updated names are shown when hovering over teleporters between levels to be a bit more clear.
  • Teleporters to mirrored maps now have mirrored icons.
  • On Windows computers with AMD GPUs, we now disable DXVK by default due to driver issues. You can manually change this in the advanced section of our installer program.
  • Horde Mode improvements:
    • Items dropped from Horde Mode Crates are now scattered when the crate is destroyed to help make the contents easier to grab.
    • At the start of a wave, weapons that are loose on the ground will try to combine with other weapons of the same type in an area to reduce clutter.
    • Disabling a robot with EMP will now count as having killed it for making progress in the round. Disabled robots will explode at the end of the wave.
    • Enemies that are fleeing will now be considered dead for the purposes of wave completion. Fleeing enemies will be killed when the wave ends.
    • Progress in horde mode will now persist if you exit the game and load the "Exit Save" again.

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Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • In WaltonWare, Jock will now also appear at Battery Park in Mission 3 after dealing with Lebedev, in addition to the original location in the Airfield.
  • The sewer exit leaving the inside of the Mission 9 dry dock now has a keypad instead of a button in modes outside of Entrance Randomizer. The keypad uses Jenny's number, so the code can be found in the dockyards.
  • Important characters that get killed in the intro cinematic on New Game Plus will no longer stay dead into the new loop. This prevents potential softlocks from occuring if characters required for progression (like Manderley) aren't present.
  • The location of Jock is now randomized when leaving the graveyard at the end of Mission 9.

Minor Changes

Click to expand Minor Changes

  • Third-Person and Fixed Camera camera modes now show the targeting reticules at the end of the aiming laser to know how accurate shots will be.
  • Bingo goals that require the use of drugs or alcohol will no longer be available when those items are banned (e.g. in the Straight Edge loadout).
  • Tweaked weapon placements for different FoVs and ultra-widescreen.
  • Alarm lights now count for the "Light Vandalism" bingo goal, if they are breakable.
  • Fixed mirrored rotation of the Limited/Fixed Saves ATM that was added to the gas station, and moved it forwards slightly to get away from some bad collision detection.
  • Fixed possible crashes with flag names generated for Merchant conversations that exceeded the maximum length.
    • If you have already encountered the Merchant in a map in an in-progress game when you upgrade, he may be a bit confused about what he has available to sell to you.
  • Block certain out-of-bounds locations from being selected for random placement of things (like medbots/repairbots, merchants, turrets, datacubes, etc...):
    • Outside of the walls of the UNATCO compound in Missions 3, 4, and 5
    • Beyond the level transitions between the Wan Chai Market and the Lucky Money
    • Beyond the door to the Vandenberg Computer area from Cmd
  • Removed collision from teleporters so they don't block pawns or items.
  • The Bingo Viewer now has an option to always keep the window on top (under the Display menu).
  • Looking at Weeping Anna will no longer interrupt her death animation.
  • For GMDX we now set Hardcore mode when starting a game with combat difficulty 4 or higher (such as when selecting Impossible/Realistic difficulty).
  • Fixed randomizing some of GMDX's invisible objects.
  • Fixed a bug with conversations referencing the player's kill counts in Mission 1 and Mission 2.
  • Added a timed race to Vandenberg Tunnels (in both the forward and backward directions): See how fast you can go!
  • UNATCO Troopers that appear in Mission 3, after meeting Lebedev, will no longer hate seeing carcasses (which typically makes them hate the player).
  • The bingo goal for returning to UNATCO HQ in the boat after Mission 2 no longer appears unless the bingo board spans more than 1 Mission.
  • Possible fix for some timed races (e.g. Catacombs or Reverse Catacombs) where the Mastodon messages were reporting the player losing over 9000% health.
  • Fixed installer failing with Documents path issues
  • The key for the cabinet in the Mission 2 Free Clinic is now adjusted more reliably and should now work properly in Vanilla? Madder!.
  • The description for the Energy Shield augmentation now mentions that it works against explosive damage as well. This is vanilla behavior, so just makes the description more accurate to its functionality.
  • Fix the carcass in the collapsed Canal Road tunnel (under Canals) so that it doesn't lose the aug upgrade can when the biocell he is also holding gets removed by DXRReduceItems.
  • Killing Anna Navarre without using her killswitch will now fail the bingo goal to kill her with her killswitch.
  • Jack-o'-lanterns no longer support any significant weight, collapsing if heavy things are on top of them (similar to trash bags).
  • Added a copy of the UNATCO Closet Key to UNATCO HQ in Mission 5.
  • Skill points originally associated with finding Paul or your equipment in Mission 5 now get moved along with Paul and your equipment when Goals Rando is enabled.
  • Bingo goal for entering the gas station ceiling no longer requires going to the center of the ceiling (It will trigger as soon as you enter, regardless of which entrance is used).
  • Bingo goal trigger points for visiting the ends of the cranes on the superfreighter adjusted to be a bit more clear. Also adjusted the skill point and infolink triggers present on one of the cranes to match the location of the bingo goal trigger.
  • Added a button to the top of the dumbwaiter shaft in Chateau DuClare, in case you end up on top of the dumbwaiter while it's moving to the top. This one's for you, Krickraken.
  • Switching to "Vanilla" gameplay style in Revision is now blocked, because Randomizer is not compatible with this mode. "Normal" (Standard Revision gameplay), "Shifter", "Biomod", and "Human Revolution" gameplay styles are still available.
  • It is once again possible to exit or skip the credits with the Escape button.
  • Entrance Rando setting now carries through New Game Plus, so you will be able to keep playing in Entrance Rando forever. Enjoy WaltonWare Entrance Rando!
  • Highlighting a credit chit will show many credits it holds.
  • More consistent projectile damage calculations when using very low randomization percents (e.g. 0% Damage).
  • Removed extra soda, liquor, and cigarettes added to Mission 3 Battery Park. The locations of these added items will still be available for items to randomize into.
  • New Game Plus will no longer remove any weapons that your loadout made you start the game with (e.g. you will no longer be able to lose your sword in Ninja JC mode).
  • Howard Strong will now always be in the silo map unless you have Entrance Rando enabled and have not yet completed the previous goals.
  • Fixed Stalker setting not carrying over across New Game Plus.
  • Improved performance by reducing amount of config writing.
  • Open Aug Tree now puts auto augs at the end of the list
  • WaltonWare starts after Vandenberg Command give the keypad code for the Vandenberg Command backup power
  • Speedrun splits no longer complain about mismatch flags when the PB is blank
  • Speedrun Training mode no longer uses realtime menus, and ensures the Speed Enhancement loadout.
  • Enabled reflections and anisotropic filtering for D3D9 and OpenGL by default.
  • Added bingo goals:
    • Question Joe Greene in Mission 2
    • Ask Joe Greene for help after the apartment is raided in Mission 4
    • Withdraw money from ATMs
    • Destroy the UNATCO flags in Mission 5 UNATCO HQ
    • Sit on a bench in the Free Clinic atrium
  • Moved 1 item location for items taken away in Mission 5, when placed in the surgery ward.
  • Improvements to the "Play Music" menu in the legend cheat:
    • It actually plays the song you asked for, instead of a randomized one.
    • It now shows all the music choices available, including from Unreal and Unreal Tournament.
  • Aim laser improvements (for camera modes other than first person):
    • Aim laser no longer shows up during conversations or cutscenes.
    • Aim laser now becomes a light blue color when holding a grenade and you are close enough to a surface to plant it.
    • Aim laser ignores death markers and continues through them.
  • When in third-person camera mode, using spy drone will no longer force the camera back into your head.
  • Removed purple line from the back of the UNATCO helmet.
  • Activating Spy Drone while moving no longer keeps some momentum.
  • Stalkers no longer count as innocents for the purposes of bingo.
  • Temporary fix for Bobby crashes.
  • Improved fallback positioning of Fixed Camera locations when there isn't a good wall location nearby.
  • The selected Camera Mode now persists through New Game Plus

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4
5
6
 
 

The third match of the Deus Ex Randomizer WaltonWare Halloween 2025 tournament!

spoilerBergamarth vs jdave99

https://www.youtube.com/watch?v=8lRLBDyDTus&list=PLZIQTa_kwZhCbpc3OTFyEngR7-DnIeNzc&index=3

PeerTube: https://spectra.video/w/p/kBaocJy7k49RcyA4NQ8JFT?playlistPosition=3&resume=true

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They finally uploaded the VOD

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2nd match of the tournament, Die4Ever (me) vs Jdave99

This is the initial bracket with no spoilers:

Stay tuned for the rest! I'm keeping them in this Youtube playlist, and this PeerTube playlist

Also we were on Games Done Quick yesterday with krickraken vs jdave99

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Stream: https://www.twitch.tv/gamesdonequick

10pm Eastern time, we have a 2 hour block of Deus Ex Randomizer bingo races (WaltonWare Halloween mode) of Krickraken vs Jdave99

https://bsky.app/profile/gamesdonequick.com/post/3m3nma36wgz24

This will be similar to the tournament we currently have ongoing: https://www.youtube.com/playlist?list=PLZIQTa_kwZhCbpc3OTFyEngR7-DnIeNzc

Match 2 of the tournament will be released tomorrow.

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Very first match of the tournament, krickraken vs Bergamarth

Stay tuned for the rest! I'm keeping them in the Youtube playlist, and this PeerTube playlist

Also we'll be on Games Done Quick this Friday with krickraken vs jdave99

https://gamesdonequick.com/hotfix/schedule

https://bsky.app/profile/gamesdonequick.com/post/3m3nma36wgz24

11
 
 

Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • New Halloween Stalker types.
  • New game mode: Mr. Page's Horrifying Bingo Machine
  • Fixed and/or Limited Saves modes now get emergency autosaves for crashes and when exiting the game, same as WaltonWare Hardcore

Minor Changes

Click to expand Minor Changes

  • Adjusted the direction characters face at several goal randomization locations
    • The Terrorist Commander on Liberty Island now looks out over the North Dock when he's on the base of the statue
    • The location near the water valves in Brooklyn Bridge Station now looks towards the steam vents instead of looking at the wall
    • The location on the East side of the Rooks' territory in Brooklyn Bridge Station now looks into the hall area, instead of towards the fence
    • The location in Manderley's bathroom in Mission 5 now looks towards the door instead of the wall
    • The location in the UNATCO HQ West office in Mission 5 now looks vaguely towards the center of the room, instead of being perfectly parallel with the wall
  • Adjusted the location of the character in the North-West corner of the Brooklyn Bridge station slightly so that they won't sometimes end up inside a box when containers get shuffled
  • Mr. H now causes less chaos in UNATCO, Tong's base, and the Vandenberg computer room (where you meet Gary Savage)
  • Tweaked seeding of Mr. H spawn locations
  • Slightly reduced number of zombies in Graveyard in Halloween modes
  • Slightly reduced the number of Jack-o-Lanterns when they are enabled
  • Crash saves are now hidden from the load game menu, because they were confusing to see
  • Crash saves and autosaves no longer overwrite each other
  • In Fixed Saves modes, the Vandenberg gas station now gets an ATM
  • The WaltonWare countdown at the end of a loop now makes a crash save
  • Fixed a bug with a couple books incorrectly giving you passwords later when Autofill Passwords is enabled. Affected books are "Jacob's Shadow: Chapter 20" and the "MJ12 Compromised Individuals List"
  • Trashcans no longer drop contents when carrying across map transitions
  • Added some more mutual exclusions for bingo goals
  • Fixed max health bug in Vanilla? Madder
  • Lyla (An LDDP character in the mission 4 bar) now uses the correct female damage and death sounds, instead of dying like a man
  • Added a large crate to the Ocean Lab UC map to buff the upper vents route
  • Fixed a bug with the quick aug upgrade menu when you have 10 augs that can be upgraded
  • Lenny, the junkie with a LAM in Brooklyn Bridge Station, will now talk to you again if you didn't have room for it the first time you tried to trade with him
  • Slightly reduced the spawn rate of rubber batons in limited loadouts
  • Paul has slightly more health and better accuracy during the UNATCO raid on the 'Ton
  • Dr. Mehdi Kit (the bum in the abandoned bunker in the Paris Catacombs who sells medkits and darts) will no longer sell you infinite darts if you haven't bought all of his medkits
  • Graveyard starts no longer give Superfreighter map images

12
 
 

This is a "lockstep" race, meaning each bingo board is like its own match, and the winner will wait for the loser to finish before moving on to the next bingo board.

Follow them both:

https://www.youtube.com/@krickraken | https://www.twitch.tv/krickraken

https://www.youtube.com/@99jdave99 | https://www.twitch.tv/jdave99

Watch the races live every Wednesday at 3pm Central: https://discord.gg/HRScdYnkBk?event=1419758743230480509

https://mods4ever.com/

Discord: https://mods4ever.com/discord

0:00 Intro

20:21 Start

13
 
 

Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you need to install the 2010 x86 Visual C++ Redistributable package, which you can get from Microsoft here. Alternatively, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Fixed Area 51 Sectors 2 and 3 goals rando locations not working
  • The Ballistic Protection aug now uses slightly less energy (when Augs Balance Changes are enabled), and has a shorter auto linger time (when Semi-Automatic Augs are enabled)
  • On WaltonWare Gas Station, Ocean Lab, and Silo starts you can backtrack to Carla in Vandenberg (at the vanilla start, on the roof of the Command Center) to get the Vandenberg map

Revision

Click to expand Revision Changes

  • Added support for autorun in Revision. At the moment, it is not configurable through the in-game keybinds and must be manually configured.
    • In the RevisionUser.ini file, go to the [Extension.InputExt] section and find the key you want to bind to enable autorun. Change it so that it maps to ToggleAutorun, eg. to make C enable autorun: C=ToggleAutorun
  • Doors into the LaGuardia hangar (on both sides) are no longer potentially destroyable
  • The keypad on the helipad-side door to the LaGuardia hangar can no longer be hacked

Minor Changes

Click to expand Minor Changes

  • Zombie Merchants are no longer ignored by the AI
  • Hazmat suits can no longer be marked as Trash while being used in Zero Rando (or when balance changes are disabled)
  • Added book color and open/closed information to bingo goals help texts
  • Fixed a quick aug menu exploit to get infinite upgrades while paused
  • Swapped NPCs get their DesiredRotation set when swapped, along with their regular Rotation. This fixes enemies sometimes facing the wrong direction, like the Terrorists in the Mission 2 Hotel, or the guards near the elevator in the LaGuardia Helibase
  • Semicolons are no longer allowed in save names in vanilla
    • If you had a save file with a semicolon in the name, it should now be possible to load the save properly
  • DXVK updated to v2.7.1
  • The installer is now smarter about installing extra dependencies
  • The installers for Vanilla Fixer and Zero Rando have been simplified. They now also provide the option to enable balance changes (Zero Rando Plus)
  • Fixed an issue with loading saves that have high max health or energy
  • The Max Rando warning is always shown, instead of being based on the number of times you've beaten the game (which only showed you the explanation if you clicked it on your first playthrough)
  • Fixed an issue where auto augs could still be effective when your energy was a rounding error away from 0

14
 
 

If you don't know where to start with Deus Ex Randomizer, maybe this meme can help you!

If you've never played Deus Ex before at all, you can start with Zero Rando or Zero Rando Plus (the Plus variant adds some balance changes but still no randomization). Otherwise you can start with Rando Lite, Rando Medium, or if you're brave then Normal Randomizer.

Serious Rando is a new addition in v3.6, this game mode has goals rando enabled but without the silly locations. It also disables memes by default.

v3.6 also added the new WaltonWare Hardcore mode, which disables saving the game (perma death) and removes healing. See how far you can get!

Download here: https://mods4ever.com/

If you don't know what Deus Ex Randomizer is: https://www.youtube.com/watch?list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&v=V3mTcG6xeq4

Full v3.6 change log here: https://github.com/Die4Ever/deus-ex-randomizer/releases/latest

15
 
 

Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you need to install the 2010 x86 Visual C++ Redistributable package, which you can get from Microsoft here. Alternatively, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Biggest Changes:

  • New game modes:
    • Serious Rando: same as Full Rando but with some goal locations disabled, and memes disabled by default
    • Groundhog Day: your seed and settings will not be changed when completing the game and going to New Game+. Refine your run with each loop as you learn goal and item locations!
    • WaltonWare Hardcore: The WaltonWare experience, except ALL saving is disabled! You do not get healed after each loop. No medkits or medbots. How long can you last?
  • Options for auto enabling auto augs when installed
  • Pool tables are much improved
  • Added scaling and blackout options for scopes and binoculars, with a cool automatic "Fit to Screen" option that doesn't rely on fixed size textures and adapts to any screen resolution/ratio

There are too many changes for this Lemmy, post, so check the Github release for the full list of changes: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v3.6.0

16
 
 

The speedrun category is for how many bingo boards can be done within an hour in the WaltonWare game mode.

17
18
 
 

taken from Bergamarth vs MQDuck in the bingo tournament

https://www.youtube.com/watch?v=nfyRq-mYFKg&list=PLZIQTa_kwZhArQgLtxvFr4ahl9B7n_5GG&index=2

The final match will be coming in the next couple of days

19
 
 

Match 1 was Krickraken vs Die4Ever here: https://www.youtube.com/watch?v=sQhIaVVE3AE&list=PLZIQTa_kwZhArQgLtxvFr4ahl9B7n_5GG&index=1&pp=gAQBiAQB

Look out for the final match coming within a week or so!

This game mode is called WaltonWare. It gives you a random starting map, and a bingo board filled with goals that you can do within the area and nearby maps.

Once you complete 1 line on the bingo board it's a win and you move on to the next "loop" where you get a new random starting map and new bingo board.

If you want to see a more traditional randomizer game mode, see the other videos on my channel, such as https://www.youtube.com/watch?v=BeuDXjxMAT0&list=PLZIQTa_kwZhDZjz905W-hpORQ4S1Rj3a6&index=2

20
21
 
 

If you don't know what Deus Ex Randomizer is, here's the trailer from v3.0 which gives an overview: https://www.youtube.com/watch?v=V3mTcG6xeq4&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&index=1

Download here: https://mods4ever.com/

It's been about 1 year since v3.0 let you pet the dogs and other animals. Here are some of the biggest things we've added since then.

  • Many new game modes:
    • Halloween mode, WaltonWare Halloween, and other varieties - adds zombies, limited saves, and Mr. H who is a big invincible guy that roams the map and tries to smack you.
    • Mr. Page's Mean Bingo Machine - A new mode where you play through the whole game, but must complete a bingo line before being allowed to progress to the next mission. Once you get to the next mission, you are given a new bingo board!
    • Zero Rando Plus - like "Zero Rando" (no randomization, very vanilla) but Plus more quality of life additions and balance tweaks.
    • Speedrun Training mode - shows where possible goal locations are without spoiling them.
    • We split off the old "Normal Randomizer" mode into "Full Randomizer", with the new "Normal Randomizer" being a more welcoming game mode to learn the Randomizer.
    • Strong Augs mode - increases the strength of augmentations.
    • One Item Mode - Our new dumbest game mode! All items in a map will be replaced with a single type of item (eg. all flares, all biocells, or all beers)

  • Many new loadouts and augmentations:
    • The default "All Items Allowed" loadout now starts with the new inferior "Running Enhancement" instead of the old "Speed Enhancement". Choose the "Speed Enhancement" loadout if you want to start with that like before.
    • The Three Leg Augs loadout - Allows Running Enhancement, Jump Enhancement, and Run Silent. You start with one of them. Enables aug slot rando by default.
    • My Vision Is Augmented loadout - Allows Vision Enhancement, Short-Range Vision Enhancement, InfraVision, and Motion Sensor. You start with one of them. Enables aug slot rando by default.
    • Random Starting Aug (instead of Running Enhancement)
    • And more!

  • Lots of balance changes
    • Allowing even more variety of play styles, especially with augmentations.
    • Balance changes are also now toggleable in the options. Disabled by default for Zero Rando, but most are enabled by default for Zero Rando Plus.
  • More goals rando, especially for Gordon Quick, and Area 51.
  • New augmentation slot randomization feature (so speed can be an eye aug)
  • Multiple, rotating quicksave slots
  • New menu to change current in-game settings
  • Many new bingo goals and improvements to our bingo game modes!
  • Deus Ex: Revision support is massively improved as a whole

22
 
 

A new world record!

He'll be playing in Bingothon on June 15th: https://oengus.io/marathon/bingos25/schedule/schedule#run-46178

13 is the most anyone has done in an hour, and we use the time of the last bingo finish as a tie breaker but this run didn't need that.

He played with some Halloween features enabled (notably, zombies and Mr. H)

23
 
 

Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you need to install the 2010 x86 Visual C++ Redistributable package, which you can get from Microsoft here. Alternatively, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

NOTICES:

If you want to start with Speed Enhancement augmentation (improves running speed and jumping abilities) like previous versions, then select the loadout called "Speed Enhancement". Otherwise you will start with a new augmentation called "Running Enhancement" which only improves your running speed, with a chance to find "Speed Enhancement" in an aug can.

Also we want to do more speedrun races and content. If you can beat the game in less than 3 hours, or if you can do more than 4 loops of WaltonWare in 1 hour (use the new timer for this), then we need you! Come join our Discord or contact us anywhere else. Check out our new speedrun guide!

There is a savegame compatibility issue if you're in the middle of M06, M08, or M10, the safest time to update to v3.5 is when Jock is ready to take you to the next area.

Biggest Changes:

There are too many changes for this Lemmy, post, so check the Github release for the full list of changes: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v3.5.0

  • Many new goals rando locations, including Gordon Quick's location.
  • New 'The Three Leg Augs' loadout with new augs.
  • New 'My Vision Is Augmented' loadout with new augs.
  • New 'Speedrun Training' game mode.
  • New 'Strong Augs' game mode.
  • New speedrun timer option for WaltonWare, for use on speedrun.com/dxrando
24
 
 

Also check out his live streams: https://www.twitch.tv/krickraken

25
 
 

We just released Deus Ex Randomizer v3.4.1, including recent big updates for the Zero Rando modes (no randomization modes). One of the biggest updates is putting all of our balance changes behind toggles - off by default in Zero Rando mode, but enabled in Zero Rando Plus by default.

  • Vanilla Fixer: No gameplay changes, just compatibility fixes. Our installer ensures a smooth, battle-tested setup for modern systems with just a few clicks, inherited from Deus Ex Randomizer. Automatically installs Kentie's Launcher, D3D10 and other renderers, DXVK, Engine.dll fix for high framerates, and config tweaks.
  • Zero Rando: The pure Deus Ex experience - with no randomization, just essential bug fixes and optional QoL improvements from DXRando.
  • Zero Rando Plus: Same as Zero Rando, but with balance changes enabled (which you can still customize in the Rando ➜ Gameplay menu).

This is a fresh update, so if you spot anything that shouldn’t be enabled in Zero Rando, let us know! We're still constantly updating all of these game modes and the Randomizer.

Download here: https://mods4ever.com/

Free GOG key for Deus Ex (it's backwards so bots don't get it): 5AC9CE87E8589FJMAQ

https://www.gog.com/redeem

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