Traveller

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Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.

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I would like to get thoughts on my half-assed plan to coordinate a GM-less Traveller game for myself and two of my buddies.

Context:

  • Our experience with Traveller is limited but not zero. I have never played Traveller but have read many of the books (mostly Mongoose Traveller, Classic Traveller, and Traveller5). I have ran a handful of sessions with the same two guys as players (we played through High and Dry).
  • We are old hats at other games, especially Dungeons & Dragons. The three of us starting gaming together in middle school, which was more than 30 years ago now (yikes!). We've been playing together in a group pretty consistently since then.
  • We are all also experienced GMs but we don't want to GM. I could run a game, but I would much rather play. We thought trying a GM-less system with a cooperative narrative would be a fun compromise.
  • We have to play online. We live in different parts of the US so playing in person is not an option. We play via Roll20 with Discord for voice.

The Plan:

  • Use Mongoose Traveller 2e for our core system. Of the Traveller systems I've looked at, MgT2e seems to be the most accessible and I have all the books now thanks to the recent sale. For added context, I also have all the Classic Traveller, MegaTraveller, and Traveller5 books from Marc Miller.
  • Set the game in the Pirates of Drinax setting. The internet seems to love this setting and set of adventures and, from the reading I've done, it does look pretty fun.
  • Use Mythic Game Master Emulator 2e as our referee. This system has resonated most with me and the games I like. I tried the Zozer Solo First Edition and didn't really enjoy it -- the experience was too much of a journaling game for me. However, I now see there is a Second Edition, which I may have to check out.
  • With these components in place, we'll make characters (which is scheduled for the 30th), establish a starting premise, and jump into our sandbox.

That is my basic plan. What do you think? Are there any pitfalls that I will undoubtedly fall into? Is there something that I absolutely must try? I would be interested in hearing any feedback.

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Hey guys, I am a little disappointed that there aren't more comments and more engagement in the group. Does anyone have any cool spacecraft designs? Great weapons? Game ideas? Questions? Let us know.

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Battle Dress in the Imperium is complex and generally misunderstood. If you were designing Battle Dress and it didn't currently exist in the Third Imperium what capabilities would it have? Would there be integral weapons? Electronic Warfare? Would the exoskeleton add strength or just endurance? Inquiring minds want to know.

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A near-future hard sci-fi campaign setting set in a TL-8 solar system! I've wanted to run a campaign in it for so long but never found enough Traveller players

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Traveller Mayday Bundles (assets.bundleofholding.com)
submitted 1 month ago* (last edited 1 month ago) by roflo1@ttrpg.network to c/Traveller@ttrpg.network
 
 

These are a few bundles that are ongoing in celebration of Mayday...

Mongoose Traveller 2E includes: Mongoose Traveller 2E Starter Set, MGT Companion Update 2024, and Central Supply Catalogue Update 2023 in the basic tier. On the extended tier: High Guard Update 2022, Traveller Vehicle Handbook 2E, Six Traveller 2E Referee Briefings, and Traveller 2E Referee's Screen Update 2024.

Pirates of Drinax includes: Pirates of Drinax (MgT 2E) and 3 MgT 2E Reach Adventures in the basic tier. And in the extended tier: MgT 2E Drinaxian Companion, MgT 2E Shadows of Sindal, and 3 more MgT 2E Reach Adventures.

Free Trader Beowulf includes This is Free Trader Beowulf only.

Traveller Imperium Tour includes: The Traveller Book, The Traveller Adventure, 6 Traveller starship plans, S12 Forms and Charts, Classic Traveller Facsimile Edition, and Classic Traveller Orientation Pack in the basic tier. And the extended tier includes: 8 Traveller Alien Modules and 5 Third Imperium guides.

FASA Traveller includes: ISCV King Richard + Action Aboard, 5 FASA Traveller adventures, and Starport Hotel Complex for the basic tier. The extended tier includes: Sky Raiders trilogy FCI Consumer Guide, 4 FASA Traveller Deck Modules, and FASA Adventure Class Ships 1-4.

Gamelords Traveller which includes: Pilot's Guide to the Drexilthar Subsector, 3 Gamelords planet environments, 3 Gamelords planetary adventures, and 3 Gamelords adventure anthologies in the basic tier. And for the extended tier: 9 Cargonauts supplements and 8 Marischal Folio.

Anyting I missed?

Edit (May 2nd) - Traveller5 bundle includes: Traveller5 Core Rules 3-Book Set, T5 Starships & Spacecraft deck plans, and T5 Gazelle-Class Close Escorts

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With mayday around the corner, offers are starting to pop up. One such is this Bundle of Holding which includes This is Free Trader Beowolf (and only that).

And yes, the discount is good. But I do try my best to only buy stuff that I actually want/need. Sometimes I even succeed ;).

So I come here asking for your opinion.

Is it worth it? Do you love it?

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Welcome to the 7th Annual Traveller RPG Mayday Mayday celebration—a virtual convention dedicated to all things Traveller! Whether you love classic campaigns or modern expansions, this event celebrates the rich history and future of the Traveller universe.

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cross-posted from: https://ttrpg.network/post/18128926

You may already know this if you play Traveller, but in case you don't, The Zhodani Base is a webpage devoted to Traveller and other Sci-Fi games.

The linked page is a curated repository of free PDFs.

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Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?

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The Jägermeister Adventure is a mini-campaign for Traveller/Cepheus Engine focusing on a bounty-hunting group searching for a war criminal in the generic Minerva Cluster, which for Traveller is set somewhere on the fringes of the Imperium without specifically saying so.

I'm not affiliated with the reviewer (@cybergoths@dice.camp on Lemmy) or the product.

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cross-posted from: https://ttrpg.network/post/15421125

The last entry from my backlog. And it's kind of a low-effort one, I'm afraid.

The ship itself is provided as a template in the Cosmographer3 addon to CC3+, and I'd already done a couple of macros that automatically change the colors for the Scout.

Still, hope you find it useful.

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cross-posted from: https://ttrpg.network/post/15151545

I’m pretty sure it’s slashed to $0 every now and then. If you don’t own it yet, you might as well add this museum piece to your collection.

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These are some high quality, fan-made rules for Cepheus Engine (and so based on the Mongoose Traveller SRD) covering various Star Trek shows up until 2017 (TOS, TAS, TNG, DS9, ENT).

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cross-posted from: https://ttrpg.network/post/14929800

Here I did the same than the post from a month ago: I used https://www.travellerworlds.com/ to generate a new star system, and then drew it with CC3+.

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submitted 4 months ago* (last edited 4 months ago) by roflo1@ttrpg.network to c/Traveller@ttrpg.network
 
 

cross-posted from: https://ttrpg.network/post/14674160

In case you're not familiar, Death Station is an adventure for Traveller.

As many more have done so, I have it a ty myself, mostly because I wanted a large map to place on the table.

Little did I know that the free 2D Deck Plans for the Core Rulebook includes a science station I could have used. Oh well.

I also have a couple of PDF versions: http://rpg20.com/Death%20station.pdf http://rpg20.com/Death%20station_labels.pdf

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I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?

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In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.