Balatro

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Welcome to Balatro Lemmy and Mbin Community.

This community is for the game Balatro, which is developed by LocalThunk and published by Playstack. For more Balatro conversation, please head to the stickied FAQ and check out the official Discord channel. Also make sure you read our rules before posting.

Rules:


Official Links

Unofficial Links

founded 9 months ago
MODERATORS
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Need Moderator because I am leaving Lemmy for IDK how much time

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submitted 9 months ago* (last edited 3 months ago) by sag@lemm.ee to c/balatro@lemm.ee
 
 

FAQ about Balatro

Q: Which platforms Balatro is available for?

A: Currently Balatro is available for Windows and Mac through Steam and for Mobiles through G-Play, Apple Store and Apple Arcade and also for console like Xbox, PlayStation and Switch.

Q: Linux Version?

A: Probably never because Balatro work fine with Proton. But, if you still want to run Linux natively. Here's a guide made by a Steam user : Guide.

Q: How to access source code of Balatro and modify it?

A: Just right-click the “.exe” file and open it as an archive file. Now, just open the “.lua” files, modify them, and save them. Here’s a video if you still don’t get it.

Q: How to mod Balatro?

A: Install any of these Modloaders: Steamodded (Recommended), Bala-Mods or Lovely (Please no). And now just download Mods for that Modloader. And Put it in the Mods folder-Balamod-Steamodded. Proper Guide if you are still confused.

Q: Can I create Custom Deck skin?

A: Yep, Here's a Guide made by a Steam user

Q: How to enable debug mode in Balatro?

A: Guide to enable debug mode.


Official Links

Unofficial Links

Guides to get good at Balatro


Please give me suggestion that what more I can add in this FAQ or Small Wiki.

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Image TranscriptionOne of every Joker from the game Balatro in a specific order with labelled categories. Each Joker has a number that refers to its position.

Jokers 1 to 10 are in a category named "The Bluestorm Machine". They are Blueprint, Hallucination, Perkeo, Cartomancer, Burnt Joker, DNA, Triboulet, Mail-In Rebate, Hiker, and Brainstorm.

Jokers 11 and 12 are in a category named "In-Hand Chips Jokers". They are Scary Face and Odd Todd.

Jokers 13 and 14 are in a category named "In-Hand Chips & Mult Jokers". They are Scholar and Walkie-Talkie.

Jokers 15 to 20 are in a category named "In-Hand Mult Jokers". They are Even Steven, Smiley Face, Wrathful Joker, Lusty Joker, Gluttonous Joker, and Greedy Joker.

Jokers 21 and 22 are in a category named "PHOTOCHAD". They are Photograph and Hanging Chad.

The face of Glass Joker can be seen through the hole in the Hanging Chad.

Jokers 23 to 29 are in a category named "Flat Chips Jokers". They are Ice Cream, Sly Joker, Wily Joker, Clever Joker, Devious Joker, Crafty Joker, and Stuntman.

Jokers 30 to 34 are in a category named "Scaling Flat Chips Jokers". They are Banner, Blue Joker, Runner, Square Joker, and Wee Joker.

Jokers 35 to 45 are in a category named "Flat Mult Jokers". They are Half Joker, Misprint, Ride the Bus, Popcorn, Gros Michel, Jolly Joker, Zany Joker, Mad Joker, CrazyJoker, Droll Joker, and Mystic Summit.

Jokers 46 to 51 are in a category named "Scaling Flat Mult Jokers". They are Green Joker, Red Card, Supernova, Fortune Teller, Swashbuckler, and Abstract Joker.

Jokers 52 to 56 are in a category named "Uncommon Scaling Flat Mult Jokers". They are Bootstraps, Flash Card, Spare Trousers, Erosion, and Ceremonial Dagger.

Jokers 57 to 63 are in a category named "Econ Jokers That Do Something". They are Egg, Gift Card, To Do List, Faceless Joker, Cloud 9, Delayed Gratification, and Golden Joker.

The To-Do List Joker has been edited slightly to make it more clear that the list on it spells out "JOKER" vertically.

Joker 64 is in a category named "Matador". It is Matador.

Jokers 65 and 66 are in a category named "NASA". They are Satellite and Rocket.

Jokers 67 to 71 are in a category named "The New York Stock Exchange". They are To the Moon, Golden Ticket, Credit Card, Reserved Parking, and Business Card.

Jokers 72 and 73 are in a category named "Now Playing: Tears for Fears - Mad World". They are Pareidolia and Riff-Raff.

Jokers 74 and 75 are in a category named "ROSCOSMOS". They are Space Joker and Astronomer.

Jokers 76 and 77 are in a category named "I spilled my soda :(". They are Diet Cola and Splash.

Jokers 78 to 89 are in a category named "Show and Tell". They are Luchador, Trading Card, Vagabond, 8 Ball, Sixth Sense, Séance, Showman, Oops! All 6s, Mr. Bones, Midas Mask, Marble Joker, and Certificate.

Jokers 90 to 95 are in a category named "Mr Bean and the Handy Bandits". They are Burglar, Troubadour, Drunkard, Juggler, Merry Andy, and Turtle Bean.

Jokers 96 to 99 are in a category named "POV: u lose ur quantum entangled glasses in the middle of Straight Flush City". They are Superposition, Smeared Joker, Four Fingers, and Shortcut.

Jokers 100 to 106 are in a category named "Fibonacci's Cool Artifact Collection". They are Fibbonacci, Arrowhead, Bloodstone, Onyx Agate, Rough Gem, Ancient Joker, and The Idol.

Jokers 107 to 110 are in a category named "Now Playing: Daft Punk - One More Time". They are Seltzer, Hack, Dusk, and Sock and Buskin.

Jokers 111 to 113 are in a category named "The High Court". They are Mime, Shoot the Moon, and Baron.

Jokers 114 to 116 are in a category named "Uncommon Scaling Flat Mult Jokers Who Feel Very Lost". They are Castle, Bull, and Stone Joker.

Jokers 117 to 126 are in a category named "Madness and The Mult Multing Jokers That I Want It To Eat Because They're Bad / Edible". They are Madness, Obelisk, Vampire, Loyalty Card, Joker Stencil, Flower Pot, Seeing Double, Blackboard, Ramen, and Cavendish.

Jokers 127 to 129 are in a category named "Mult Multing Jokers That I Want To Survive". They are Card Sharp, Acrobat, and Driver's License.

Jokers 130 to 134 are in a category named "The Reunion". They are The Duo, The Trio, The Family, The Order, and The Tribe.

Jokers 135 to 144 are in a category named "Scaling Mult Multing Jokers". They are Throwback, Hit The Road, Hologram, Steel Joker, Campfire, Lucky Cat, Glass Joker, Constellation, Canio, and Yorick.

Hanging Chad can be seen behind the Glass Joker because it's transparent.

Joker 145 is in a category named "idk where to put this". It is Raised Fist.

Jokers 146 and 147 are in a category named "Your Weird Uncle and His Life's Savings". They are Chaos the Clown and Baseball Card.

Joker 148 is in a category named "The Rock". It is Invisible Joker.

Joker 149 is in a category named "Jimbo". It is Joker.

Barely visible under the category name, "(Jimbussy)" is written.

Joker 150 is in a category named "THRONE OF THE GOAT". It is Chicot.

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Yes I know, Cartomancer and Hiker should be to the right of the flat mult because Baseball Card makes both give x1.5 mult - I made the decision early on that it's better to have them in The Bluestorm Machine so that their effects can be more easily copied, and it would take way too much effort to rearrange them now.

I'm tempted to make another version of this that ignores Baseball Card entirely so that other uncommmons could be to the left of the flat mult, but again, I (should) value my time, and I don't think Uncle Chaos would approve anyway.

For those who think the image transcription made this post too legible, here's the whole thing reformatted as one long, extremely compressed image instead:

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I wouldn't even need jokers for mult so much with telescope.

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631086 / 3200 = 197.2

I scored 197× the threshold here with a hearts flush, leading with a face card. Two bloodstones, multiple retriggers, and a photograph.

(I lost this run.)

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Sometimes cards are optional

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My Plasma Deck is cursed. Every time I try to play it, the game's RNG dunks on me every chance it gets. I'll be starved for either chips or mult with no way out. I can't even win White Stake. Got Bootstrap? My arcana packs will never have Temperance. Got Photograph? I'll never see Hanging Chad and I probably won't even have any face cards in my standard packs. Lucky cards almost never trigger. Wheel of Fortune is a 95% "Nope!", of course.

This isn't a problem if I play Red Deck or Painted Deck. Chance-based cards actually work sometimes, and lucky cards have a knack for hitting +20 mult if I would die without it.

I think the game's RNG does calculations for how much a certain effect would help your current run, and puts a thumb on the scale one way or another. The game attempts to keep each run viable but not brokenly good. I think Plasma Deck and maybe Ghost Deck result in the game thinking I'm always overpowered and due for some bad luck, permanently.

I have to be careful when considering this, but I'm trying to rule out confirmation bias. Is there any such mechanic mentioned in LocalThunk's posts or the game's LUA scripts? Am I just on tilt and making up superstitions?

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Beat gold today on phone (previous time was on PC) after hitting a wall before... and it was on a deck that looked really unimpressive in both cards and jokers so I thought I'd share, kind of a contrast to the screenshots of super sick setups. It was kind of close in points but money was never an issue. I ran delayed gratification first half which synergized with green.

No negative, foil or polychrome jokers, and only a single holographic. Two common, two uncommon, one rare.

It looks really boringly unoptimized, which I think makes it interesting, strangely enough.

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Had a crazy double Eternal Vagabond run with the Checkered deck. Fortune teller was ofc a must with the amount of tarot cards I was getting all the time. I got it to exactly +100 mult, while having sold many tarot cards.

I was also getting lots of cold cards, so I wanted to try out the Lucky cat, but honestly it felt kinda underwhelming as the lucky cards weren't proc'ing that often.

But I ended up getting 15 aces with 11 of them gold. Mostly because I wanted to go for flush five, which was fun!

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RIP my free time.

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Thanks game (feddit.org)
submitted 2 weeks ago by Laser@feddit.org to c/balatro@lemm.ee
 
 

Such a lucky run so far (Red Deck Gold difficulty)… Not quite sure yet what to do, probably sell the tarot joker for the blueprint

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I have less than 10 hours in the game, 7 runs, only one success (with a blue deck).

The game is cool, difficulty really ramps up with the last 2 antes, but there are two boss modifiers that always kill me, especially when they are assigned to the last boss:

  1. the one that moves the target up to 300000 (instead of 100000) and
  2. the one that forces you to win in only one hand.

It feels like the game pushes you to be in a position where you can win in a single hand with a base target and that's asking a lot on the basic difficulty when the player is still trying to understand all synergies and mechanics. I dunno, it feels these modifers should be unlocked at higher difficulty levels.

It doesn't help that runs are so long (over 1 hour) and losing at the final boss with such a difficulty spile feels pretty frustrating.

Anyone else feels frustrated with these specific modifiers? How do I counter then? Is it a matter of "git gud" and just be more aggressive in Joker selection?

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cross-posted from: https://lemmy.ca/post/36107112

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cross-posted from: https://lemmy.world/post/23594747

For context: https://sh.itjust.works/post/29595487 https://lemm.ee/post/50197116

(actual life-ruining gambling is okay though, as long as you give the slot machine a thematic paint job)

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Biggest Lie (i.imgur.com)
submitted 4 weeks ago by sag@lemm.ee to c/balatro@lemm.ee
 
 
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