@juergen_hubert so my current campaign has the setting being semi-apocolyptic, we compare it to the fall of Rome. In the center of the map there's the Blasted City, which was destroyed (we recently found out they kept the Word of Destruction in a box, which was opened, a PC has this box, it's gonna be a problem). But it means the setting is kinda close to post-Roman Europe but with more violent collapse.
There's the old Lizard Folk empire and their scattered remnants, the late comer orcs, the scattered peoples, forest spirits, lots of ruins, and nomads. The goal isn't really making the region safe, but most of the time it's us tripping over forgotten dangers and then getting into conflict with the many forces trying to settle this area. We're slowly building the history of a thousand years of this land being unsuccessfully colonized, and the many problems that has caused this.
I dunno, this is fun but it's probably not an answer to "what do"
@juergen_hubert so my current campaign has the setting being semi-apocolyptic, we compare it to the fall of Rome. In the center of the map there's the Blasted City, which was destroyed (we recently found out they kept the Word of Destruction in a box, which was opened, a PC has this box, it's gonna be a problem). But it means the setting is kinda close to post-Roman Europe but with more violent collapse.
There's the old Lizard Folk empire and their scattered remnants, the late comer orcs, the scattered peoples, forest spirits, lots of ruins, and nomads. The goal isn't really making the region safe, but most of the time it's us tripping over forgotten dangers and then getting into conflict with the many forces trying to settle this area. We're slowly building the history of a thousand years of this land being unsuccessfully colonized, and the many problems that has caused this.
I dunno, this is fun but it's probably not an answer to "what do"