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joined 2 days ago
 

‘Trip of suffering’: Gaza evacuee details 24-hour journey to South Africa | Israel-Palestine conflict News | Al Jazeera
https://www.aljazeera.com/news/2025/11/14/trip-of-suffering-gaza-evacuee-details-24-hour-journey-to-south-africa

"According to Abu Saif, his wife registered the family with a nonprofit called Al-Majd Europe, with headquarters in Germany with an office in Jerusalem, according to their website."

More info in the article. VERY odd.

#Palestine #Gaza #Israel #SouthAfrica @palestine@fedibird.com

 

Tl;dr: DDoS attacks are bad. They make players mad, which makes us sad. We’ve made some changes, which we think are rad.

Hey all! The infrastructure J-Mods are back with another Spudworks blog. This time, we’re diving into DDoS attacks and ping. As usual, this will be a tech-focused post, but we’ll do our best to explain the concepts as best as we can – and if there’s any follow-up questions let us know on our socials and we might cover them in a future blog!

 

Ahead of the Wine 11.0 code freeze beginning in early December, Wine 10.19 is out today as the newest bi-weekly development release for running Windows games and applications on Linux.

Wine 10.19 brings more feature work and other refinements in advance of next month's code freeze. Wine 10.19 highlights include:

  • Support for reparse points.
  • More support for WinRT exceptions.
  • Refactoring of Common Controls after the v5/v6 split.
  • Typed Arrays support in JScript.
  • Various bug fixes.

Wine 10.19 brings 34 known bug fixes helping out games like Baldur's Gate 3, Horizon Zero Dawn, and Airline Tycoon. Plus fixes for .NET, Managed COM components, Pegasus Mail, and other apps.

Wine 10.19 downloads and more details on this bi-weekly development release via WineHQ.org.

 

The development release Wine 10.19 is out now for the compatibility layer that powers Valve's Proton, here's all that's new and improved. Early next year we should see Wine 11, and then at some point Proton 11 too!

From the highlights:

Support for reparse points.

  • More support for WinRT exceptions.
  • Refactoring of Common Controls after the v5/v6 split.
  • Typed Arrays support in JScript.
  • Various bug fixes.
 

Photographer @yogthos@lemmy.ml

 

Valve unveiled the new Steam Machine earlier this week, and it's cute (if you're into cubes, anyway). But it's not exactly a powerhouse machine: PC Gamer hardware editor Jacob Ridley, who understands this stuff far better than I ever will, called it "fairly underpowered," noting that it rocks just a 200 watt power supply—a fraction of the PSUs in most gaming rigs. A good friend of mine, a longtime PC gamer, asked me, "Why the hell would I ever want something like this?" My answer, simply, was, "You wouldn't."

But that, according to Larian director of publishing Michael Douse (and I agree wholeheartedly on this) is entirely the point. Valve isn't coming for committed PC gamers who know what they're doing and want the lights to dim when they fire up their tabletop fusion reactors. It's gunning for people who want Steam games on the TV without any dicking around.

"Valve are probably betting on the fact that anyone who wants more demanding PC hardware on their TV is part of the audience who know how to turn any PC into a Steam Machine," Douse, always quick with a well-considered opinion, wrote on X. "Genuinely no point making a high-spec Steam Machine

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