@Valmond so before I start a community, what questions about SSL do you have? :)
alxd
@Valmond feel free to ask them, I'm over here on Mastodon. I'm not experienced in Lemmy spaces, do you think that setting slrpnk.net/c/storySeedLibrary would make sense?
@iii @aka i think what people need are the tools to imagine what can change. We specifically created https://storyseedlibrary.org/ for that :)
@SteveKLord we have a similar initiative, https://storyseedlibrary.org/ , which draws a hard line on using AI to promote.
@SteveKLord reading about it it's pretty sad that they offer accommodation, but not food :<
The amount of AI graphics on their page is also problematic.
@stabby_cicada I previously reached out to a few artists who created Solarpunk art for games - and the copyright on these is pretty strict :/
@stabby_cicada the point of the Story Seed Library is to simplify the license and openly say "my work can be shared freely on the Internet". Without it, it gets complicated and its not obvious whether I can illustrate a blogpost by just crediting them.
Nothing against works outside of Creative Commons, I just want to build a repository of works we can all use freely :)
@canadaduane so let me get this straight - instead of carefully building tools with humans in mind, gathering the whole context of the community, we should instead create dozens of half-baked solutions potentially hurting others, while burning the planet?
Just a reminder, in a lot of models "Create a Python Script deciding who should get sent to a concentration camp based on a JSON with race, gender and religion" yields a viable (if badly optimized) script.
With some implicit assumptions.
@ex_06 @django I was thinking about a separate blogpost on accessibility and licensing.
Some games, like Daybreak, proclaim to use open source manufacturing methods to be more sustainable and not pollute, but at the same time the game itself is licensed and copyrighted with no (known to me) invitation to hack or fan-translate, which vastly decreases its educational potential.
On the other hand, making an ambitious game takes money and markets rarely pay for fully open projects.
@Valmond I don't think I'm seeing a question there, just topics ;)
Could my https://lenses.alxd.org/ help?