Blender is the obvious choice, and a longtime favorite of mine.
If you have money, I also like Houdini Indie.
Blender is the obvious choice, and a longtime favorite of mine.
If you have money, I also like Houdini Indie.
For Pixel graphics I really like Aseprite
I just use blender and my old OTP version of clip studio for as much as I can.
I would really LOVE to see more AI tools for texture and model generation to help with the basic things like walls and clutter objects, but I need to know the AI is trained ethically and I won't get sued first..
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.