The debate between Roguelike vs Roguelite is definitely interesting, but honestly, most modern gamers just care about the gameplay experience, not the technicalities. As for post-2000s games, Online portal for managing medical payments might be a stretch, but it’s nice to see that even in the world of gaming, we’re seeing innovation in how systems are designed and accessed!
@Risk It's a contentious topic. My roguelike podcast cohosts and I devoted almost 2 hours talking about this specifically in a recent episode: https://grogpod.zone/2023-10-11-what-is-a-roguelike/
It's also worth noting that the definitions have changed over time and will likely continue to do so, as with any evolving genre: https://github.com/ScottBurger/going_rogue_podcast/wiki/What-is-a-roguelike-database
Rogue lite: we want to gatekeep this game for not being soop0r hard to play.
Rogue like: gatekeepers approved. Only real gamerz play this game.
I always thought rogue-like games were just stealthy sneak games.
Roguelikes come from the age of boomers and gen x, are hard as nails, very complex, have a cursed tome of documentation and take months to reach victory, if at all.
Roguelites are for the modern times.
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