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submitted 11 months ago by Risk@feddit.uk to c/games@lemmy.world

My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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[-] johnsdani@feddit.uk 1 points 1 month ago

The debate between Roguelike vs Roguelite is definitely interesting, but honestly, most modern gamers just care about the gameplay experience, not the technicalities. As for post-2000s games, Online portal for managing medical payments might be a stretch, but it’s nice to see that even in the world of gaming, we’re seeing innovation in how systems are designed and accessed!

[-] grogpod@mastodon.gamedev.place 1 points 11 months ago

@Risk It's a contentious topic. My roguelike podcast cohosts and I devoted almost 2 hours talking about this specifically in a recent episode: https://grogpod.zone/2023-10-11-what-is-a-roguelike/

It's also worth noting that the definitions have changed over time and will likely continue to do so, as with any evolving genre: https://github.com/ScottBurger/going_rogue_podcast/wiki/What-is-a-roguelike-database

[-] fsxylo@sh.itjust.works 0 points 11 months ago* (last edited 11 months ago)

Rogue lite: we want to gatekeep this game for not being soop0r hard to play.

Rogue like: gatekeepers approved. Only real gamerz play this game.

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[-] GilgameshCatBeard@lemmy.ca 0 points 11 months ago

I always thought rogue-like games were just stealthy sneak games.

[-] neonred@lemmy.world -1 points 11 months ago* (last edited 11 months ago)

Roguelikes come from the age of boomers and gen x, are hard as nails, very complex, have a cursed tome of documentation and take months to reach victory, if at all.

Roguelites are for the modern times.

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this post was submitted on 24 Jan 2024
97 points (90.8% liked)

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