this post was submitted on 19 Sep 2026
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Burnout

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A place for discussing the Criterion Games' Burnout and all related games.

Acclaim Entertainment

Electronic Arts

Three Fields Entertainment

THQ Nordic

When Tides Turn

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Going live at 11 am UK time today.

This patch includes a new vehicle camera. It's an experiment to increase the sense of speed. Paired with a new radial blur and the removal of the ticker, we think it makes the game feel faster and more exciting. We'd like to know whether it feels better or worse. You can switch back to the legacy camera at any time in the settings.
Events

  • Lapped: start moved out from under the L-Train, traffic rebalanced

  • A River Runs Through It: Fixed the checkpoint order being wrong.

  • City Hitter: Fixed the missing chevron near checkpoint 8.

  • Wreckonings are prioritised when two events unlock at once.

  • Art pass on the Wreckoning display widgets.
    Cars

  • Boot and bonnet no longer open when you aren't crashing as they caused visibility issues.

  • Removed the manual door open/close control as it serves no gameplay purpose.
    Camera

  • Lower the vehicle camera angle, make it less dynamic.

  • New radial blur, motion blur turned down to keep the road crisp while keeping the edge-of-screen speed blur.

  • Added an option in settings to switch back to the legacy camera.
    Traffic

  • Balanced traffic across various roads sizes.

  • Fixed traffic failing to spawn under the freeway and the L-Train.
    AI

  • Fixed AI getting stuck on Been Around The Block.
    Handling & Physics

  • Fixed wheels randomly catching on the road and causing a crash.

  • Fixed the vehicle not crashing when hitting a wall mid-jump.
    City

  • Added chainlink to the smash gates.

  • Shortcut LED signs are now breakable and lowered into your eyeline.

  • Fixed the gravel mound ramps in the construction areas.

  • Fixed landscape poking through the river wall, and widened the seawall on the storm drain exit.

  • Cleared the remaining obstacles in the L-Train, and added flashing lights and gap accessories to the train gaps.

  • Updated billboards and signs in the industrial area.

  • Fixed physics props intersecting along the storm drain borders.

  • Raised the L-Train jump so you can make it in the Kumo without boosting.
    UI & Presentation

  • Removed the ticker from events.

  • Shortcut edges now show up on the map.

  • Fixed the title screen on non-16:9 displays.

  • Tidied up the takedown screen, with animation polish and widget alignment fixes.

  • Audio settings now save with your other settings and apply on startup, fixing the loud intro video. They no longer reset when you clear progression.

  • New loading screens added. Images always fit and crop now rather than stretching, plus further tweaks.

  • Removed spurious "33% / 100% of roads discovered" unlock message.
    Stability

  • Various crash fixes from crash reports.
    Major Known Issues under Investigation

  • Look behind camera is broken on Legacy Camera system.

  • Corruption on map junctions.

  • Occasionally an Aftertouch Takedown resets you too far back/AI too far forward

  • Player car control issues during Takedown camera and buggy post-Takedown camera behaviour

  • Some walls are overly bouncy

  • Mismatch between checkpoint widget and the minimap icons

  • Respawning stationary after hitting the water

  • Resetting where Photo Mode last used in some circumstances (yet to be reproed)

  • Flatbeds shooting forward, traffic collisions generally (see below)

  • Storm Drains still cause some handling issues
    What's Next:

The priority things we're working on are :

Rebalance the Race AI to make it fairer across all difficulty levels  

Increase the amount of in-race Battling  

Stop traffic lurking around corners to reduce unfair crashes when you have no time to react to them  

Make Crash rules and reactions from vehicle impacts consistent and understandable. 

Camera changes for sense of speed looking at General FOV and Boost differentiation  

Rebalance Boost system to reward Aggressive Driving  

Dirty up the Industrial area  

Continue to add more alternate routes and shortcuts in the main city; remove dead areas  

If you don't yet have access, please just bear with us. We are letting people in gradually so as to manage the process.

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