Do these new forklifts feel...oddly squishy sometimes to anyone else? Feel like they either take a ton of abuse, or they just fold over and die from a light breeze and it feels like there's no inbetween.
Helldivers 2
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A good enemy design since a long time ago imo. Balanced in a way that's tricky to deal with multiple instances, but not particularly as frustrating as VOX engines
Vox are okay, just not in large quantities. Kinda like that there's multiple strategies to fight them. I do wish they'd make the annoying ass cannons more destructable with antitank though, like what were they smoking giving those 9k health each or whatever the actual amount is.
I'll definitely take vox over warstriders any day
Call me skill issue but the problem with VOX is, they are designed with a few handling strategies, but when there are multiple of them, it's all narrowed down to hyper-anti-tank options like Ultimatum or the Leveler, because they never give you the chance to do the vent methods.
The new Illuminate mechs, not only have multiple killing methods with a variety of weapons, they also especially encourage electric type damages like the De-escalator or the Arc Thrower, which is a breathe of fresh air.
I was kinda surprised Vox weren’t given the boss treatment like hive lords, the bots didn’t really need another very heavy unit.
I know a lot of people have trouble with the warstriders and the ragdoll lock they can cause, but I’ve always thought they were easy to take out. One Quasar or other AT to the hips and they’re dead, I just snipe them from far away before they can even agro most of the time.
I know forklifts are an inside joke at Arrowhead but what are gatekeepers? Over engineered leaf blowers?
New Protoss unit just dropped.
Super Earth is investigating how the squids became forklift certified in the first place
Those commies probably have government subsidized ~~education~~ brainwashing.