this post was submitted on 19 Mar 2026
33 points (97.1% liked)

Citybuilders

602 readers
60 users here now

Welcome, mayor!

Welcome to City Hall, here you will find out what's happening amongst various city builder titles, both new and old. Feel free to discuss with your fellow advisors and mayors, and share your successful and less-than-successful cities alike.

Regional Connections:
Rules:
  1. Memes welcome but keep it within reason.
  2. Keep this SFW.
  3. Respect others.
  4. Be kind always.

Remember, you're a representative of your city so be on your best behaviour.

~Subreddit~ ~icon~ ~created~ ~by~ ~Eucalyp~ ~-~ ~Flaticon~

founded 2 years ago
MODERATORS
 

"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.

top 8 comments
sorted by: hot top controversial new old
[–] azertyfun@sh.itjust.works 1 points 5 minutes ago

Didn't independent analysis show that they had awful LODs and such on release, causing massive performance loss? Maybe Unity was supposed to automagically take care of that, but if it didn't work, doing the work manually was always an option. They just chose not to.

If your game's broke, don't release it. That's like a carpenter blaming his tools for a slanted kitchen cabinet. I don't care if your saw blade had a manufacturing defect, take it back and fix it!

It'd be a case study in what not to do if publishers didn't make that same mistake over and over again. There is such a thing as unacceptably poor performance and fixing it cannot possibly be more expensive than lost sales revenue.

[–] lb_o@lemmy.world 3 points 43 minutes ago

Making such a complex game on Unity is a suicide.

They don't give you access to the source files - that alone shall be a red flag.

Former Cities: Skylines 2 boss. As mentioned in the article, a new team took over a few months ago to clean up the mess.

[–] halcyoncmdr@piefed.social 14 points 4 hours ago (2 children)

How‽ You used Unity for the first game! Why would expect a difference for the second?

[–] napoleonsdumbcousin@feddit.org 12 points 4 hours ago

We basically looked into the very new technology that Unity was offering, and that turned out to be a mistake, in the sense that there were features that didn't actually fulfill the promise

Sounds like the Unity marketing convinced them that the capabilities they needed were soon to be added to the engine and they believed it.

[–] Agent_Karyo@piefed.world 9 points 4 hours ago (1 children)

They also used Unity for Cities in Motion 2, which was a de facto prototype for Cities Skylines.

I much preferred their own homegrown engine from Cities in Motion 1; although since it is single threaded, it can bring even modern systems to their knees (at 1440+ resolutions) with mods, a map that maxes out the engine and freelook (especially if you do a horizon view of the city).

[–] Peruvian_Skies@sh.itjust.works 1 points 2 hours ago* (last edited 2 hours ago)

How does Cities in Motion 1 hold up against Cities Skylines 1?

[–] Valmond@lemmy.dbzer0.com 6 points 4 hours ago

Gee who would have known...