this post was submitted on 16 Mar 2026
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B-side Gaming

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The SuperTux Team is pleased to announce the stable release of version 0.7.0! You may wonder what took us so long to develop another release. Over the past couple of years, we’ve made dozens of changes and improvements to the game, bringing it to a much more polished state. As such, this is likely one of the biggest releases since Milestone 2! Despite that, SuperTux remains the trusted run’n’jump game as you know well… but with this update, it should bring it into a much more finishable state moving forward.

Here are some of the most notable changes since the previous release:

  • Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling
  • Revamped graphics for most backgrounds, tiles, objects, and badguys
  • Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I
  • Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree)
  • New music
  • Level editor revamp
  • Local multiplayer mode
  • New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls
  • Many internal improves and code refactoring, such as moving to SimpleSquirrel
  • Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds

And many more changes and bugfixes not listed here! Really, check the game out to see all the changes!

Thank you so much for the patience everyone had regarding this update. Feel free to report any bugs to our GitHub. We appreciate everyone’s support in keeping this game alive! Happy SuperTuxing! – The SuperTux Team

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